II.1. When will the next version be released? :
You will find all the informations on the next-version/download page.
If this isn't made clear in the news, it's because Immu can't communicate a date, not even approximatively. There are many users, so just imagine how much Immu would be bombarded by messages if they all personally asked. That's why he always clearly writes in the news and those pages what he can communicate.
II.2.What will be available in the next version? :
You will find all infos that Immu can give in the progression log page.
II.3. Will this program, this function, this place, this character... be added? (Or you should add..., I have a suggestion... etc) :
Don't worry, Immu has already deeply studied the TV show and perfectly knows and has planned what will be in future versions of IFSCL, just consult the news or the next version status. Besides, there are things that will never be in the interface, and he has stated these in the readme of the game, you only have to read it.
II.4. Will we be able to add our own lyokowarriors into the game ? :
No, It would be too long to do it, and too complicated. And this isn't the goal of IFSCL, its goal is to be as close as possible to the original interface, not to do something customizable. Doing so would make the game much more complex than what it already is.
II.5.Will there be a multiplayer mode ? :
Same answer as above although a ranking system might be added in the end of the development.
II.6.Will there be a smartphone version ? :
No, these game features consume way too much animations and effects for a smartphone. Moreover it's the simulation of a supercomputer that is manipulated for 50% on keyboard, not of a small cellphone. No companion-app planned is planned either.
II.7.Will there be a CLEvolution version of the IFSCL ? Will we see the evolution/costumes, the megapod, the cortex... in the IFSCL? :
II.8.When the IFSCL will be finished ? :
The game's creator (Immu) is perfectionist on his project, and while it's impossible to answer with precision, he knows that it should last at least till the end of 2018. He also have to work on other projects, like LyokoConqueror.
II.9. Will LyokoWanderer be merged with the IFSCL ?
Nope, it has been considered, but each project is already ambitious enough by itself.
II.10.Is the game or some parts of it (3D...) going to be open-sourced ?
It's not planned to have the full game released as opensource, because property libraries are used and can't be shared without buying them. For the 3D models, it's a possibility, but you will have to wait for the end of the game's development for that.
III.1.What programs are used for IFSCL ?
Adobe Flash Pro, Adobe After Effects, Cinema 4D, Unity3D. If you want to learn how to use them, the creator of the game suggests you do like him, search by yourself on the Internet, use google, you will figure it out ! And be patient and determined, because it will take you years to understand everything!
You can also see the IFSCL Inside on the official playlist to get a look of the work that is done.
Here's links to learn AS3 & Flash if you want :
III.2.Is Immu the only one who works on the IFSCL ? :
Yes, because it allows him to work better and faster for organization and motivation. But he still needs other people sometimes, mostly for translations and betas.
III.3.What other kinds of things has Immu worked on ? How can I contact him ? :
You can discover this in greater detail on the author page. If you want to contact him about IFSCL, make sure the answer to your question isn't on one of these pages. If it's not, use the ask page or the IFSCL topic on the forum (better), or his private messaging system on the forum.
III.4.Why is IFSCL published in versions ? :
This is explained on the presentation page about IFSCL's origins.
III.5.I would like to encourage the creator of this game ! :
You're invited to check the Ifscl network page, and also to look at the two answers below
III.6.Does the creator of the game need help ? :
Not for the development of IFSCL. On the other hand, he needs you for everything regarding :
–the facebook page, the indieDB page, the forum needs people to answer questions that usually asked by users. The least one could do is to redirect them to the page they need
–the translations for each new version are needed on the IFSCL Shared Files
III.7.I would like to make a video, a test, a critic, etc of IFSCL :
You're free to do so, but please only under the following conditions :
-add the number of the IFSCL version in the title.
-copy this in the description :
Everything about IFSCL on the official base : http://en.codelyoko.fr/ifscl
Like IFSCL on facebook : http://www.facebook.com/pages/Ifscl-Interface-Flash-du-Supercalculateur-de-Code-Lyoko/262783280482370
Make a review on IndieDB : http://www.indiedb.com/games/ifscl
The IFSCL is a fan game created by Immu, you can check the rest of his work on http://www.alexisfoletto.com
III.8.Since when has IFSCL existed ?
Everything is detailled in the download page.
III.9.Where to find the latest news about IFSCL ?
The news page is the most up to date, generally with the facebook page or the forum right after.
III.10.I've seen bugs, mistakes in IFSCL that I would like to report to the creator :
You can signal them on the forum or Immu private message system. Thanks to only send those errors regarding the LASTEST version of the IFSCL and two months max after the release. Otherwise It won't be of any help. Please also check the versions page that this error hasn't been fixed/reported yet.
III.11.What is Paradoxe-Upsilon.fr ? :
An older website that contains Immu's creations, with the IFSCL official page. Since then, everything has moved to codelyoko.fr/ifscl, and to www.alexisfoletto.com for the rest of his work.
If you see an article or a video linking to paradoxe upsilon, please change the address to : en.codelyoko.fr/ifscl