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  On this page, you will find the latest news on the IFSCL.
For more information, go to the project page!
 
 

07/19
IFSCL 3.4.0: Released!
Posted by Immu on 07/19/2017 at 23:59 (8 commentaires)  Ecrire un commentaire sur cet article  Imprimer cet article  Envoyer cette article à un ami
Hello everyone,
The Fictional Interface of Code Lyoko's Supercomputer is back in version 3.4.0 (Windows, Mac & Linux)

(check that you're using the latest fixed version : the eye of xana should be green on title screen)

title screen IFSCL


If your interested by the trailer and to know more about the content of this version please check the latest news below ;)
http://en.codelyoko.fr/newsifscl.cl

To download the game, go here:
http://en.codelyoko.fr/ifscl/download.cl

Note that a DISCORD channel has been created, to easily talk about the game.
http://discord.gg/PS9vHzK

That's all folks!

06/19
IFSCL 3.4.0: Trailer
Posted by Immu on 06/19/2017 at 16:00 (7 commentaires)  Ecrire un commentaire sur cet article  Imprimer cet article  Envoyer cette article à un ami
Hello everyone,
The Fictional Interface of Code Lyoko's Supercomputer is back!
After celebrating the 7th anniversary of the game last 13th of april et the reveal of the orange return to the past, it's now time to give news about the 3.4.0 version trought a trailer and exclusive informations!



  • Version details
It's the big return of the fifth sector (namely confused as Carthage) lastly seen in IFSCL 2.6.2, but now in 3D!
And it's bringing a lot of new windows (heart, core, transporter... ) several being adaptated for more interesting gameplay (sensors etc..).
The original movement system for the maze has been added, that can be apparented to some sort of pacam, more logic considering what we saw in the series.
The key also changes from position on each new maze opening, and be aware of the countdown! (available in two versions so that everyones happy)

IFSCL 340 ScreenIFSCL 340 Screen

It's also the cloning, window that is added, with high 3D, textured and animated model!
By the way, all the 3D models of the characters have been improved, and are of course visible in virt, scan and analysis type of windows
There's also the elevator window! This time directly linked to its 3D counterpart, you'll be able to hear it working just like in reality!

This is also the return of the guardian and the scyphozoa, two units particularly useful that Xana will deploy when one of your lyokowarrior is alone...
Also keep in mind that scyphozoa is partially finished for this version, as xanafication will come for 3.5.0 with everything it involves!

IFSCL 340 ScreenIFSCL 340 Screen

  • A whole new mystery!
Some of those mysteries are still unresolved since last trailers, a breach in a wall, a weird eye, and now what you saw at the end of the trailer above...
Everything will be revelead in time, the majority being part of the story mode, coming in 2018. By the meantime, make your theories!
For the orange return to the past, it won't be available in next version, but don't worry, the Immu's Room will still present you other elements of the future of the IFSCL.

  • And after 19th of July 2017...
Will there be other versions of IFSCL this year? Yes! And pretty quick actually considering how much time is left.
We're slowly coming to sector's destruction, William, an update to battle system (action choice directly in the window itself) the Skidbladnir and the Digital Sea!

The current objective is about finishing all those groundwork trough 2 versions (3.5.0 and 3.6.0) that would be released in the upcoming months, in order to start 2018 directly on the story mode!
Of course, most the work was already started since years, that's why so much can start to go out so close from 3.4.0  ;)

IFSCL 340 ScreenIFSCL 340 Screen

Just like last 20th of November at trailer's release, rendez vous in one month for the release of IFSCL 3.4.0!

Many other things have been added/fixed, check the progression log for live infos about that.
http://docs.google.com/document/d/1NeflsQZ1i7OnFW1hhSW37zde82VWrXHXrj6hySu7isY/

Note that a DISCORD channel has been created, to easily talk about the game.
http://discord.gg/PS9vHzK

And for those who understand french, you can go in the forum topic too.
http://forum.codelyoko.fr/viewtopic.php?t=5040&postdays=0&postorder=asc&start=5025

The release is planned for the 19th of July 2017. Happy holidays ! ;)

04/13
IFSCL: 7 years already!
Posted by Immu on 04/13/2017 at 09:32 (3 commentaires)  Ecrire un commentaire sur cet article  Imprimer cet article  Envoyer cette article à un ami
Hello everyone!

Seven years that the Fictional Interface of Code Lyoko Supercomputer is on the air. A next version will come out in mid 2017, but in the meantime, here's a video mashup to celebrate its birthday, with a music that any good Lyokofan should be able to recognize ;)



IFSCL Links :
News & Download :
http://en.codelyoko.fr/ifscl
Facebook Page :
http://www.facebook.com/pages/IFSCL-Code-Lyoko-Game/262783280482370 
Talk about it on : 
http://discord.gg/PS9vHzK 
FAQ :
http://en.codelyoko.fr/ifscl/faq.cl 
Progression Log :
http://docs.google.com/document/d/1NeflsQZ1i7OnFW1hhSW37zde82VWrXHXrj6hySu7isY/
Review the game on IndieDB : 
http://www.indiedb.com/games/ifscl

01/27
IFSCL: Orange Return to the past
Posted by Immu on 01/27/2017 at 09:50 (13 commentaires)  Ecrire un commentaire sur cet article  Imprimer cet article  Envoyer cette article à un ami

Hello everyone!

After more than a year of teasing, the content of IFSCL's return to the past is revelead!

Get a short demo of this feature in Immu's Room of IFSCL 3.3.0!
Type the command 'fourandahalfbillionyears' in the terminal and solve the riddle!



Future version of IFSCL will contain this flashback in a longer version, leading to the whole scene that was in the show.
This 3D addition is a major change for IFSCL's future, but doesn't deviate from the original theme : we see things from the perspective of the operator (Jeremy Belpois or Franz Hopper)
In that same idea, don't expect any possibility to go on Lyoko (minus some scripted sequences), this is not in the theme of the game (the game would get too complex and frankly, not original)

Fully explorable factory is te be expected at the time the first missions of story mode will be released (2018).
It will feature more interactions and the support of IA LyokoWarrior moving inside.

In the meantime, 3.4.0 version is to be expected around mid-2017, with, as biggest feature, the return of the fifth sector!

In my other fangames...

This year should also mark the first public version of Lyoko Conqueror, a Multiplayer Online Real Time Strategy game also made by me (Immu).

As well As LyokoWanderer, my other fangame, made for mobile phones! Which Alpha has already started here : Goo.gl

Other FanGames links :
Facebook.com
Facebook.com

IFSCL Links :
Download :
En.codelyoko.fr
Facebook Page :
Facebook.com
Talk about it on :
Discord.gg
FAQ :
En.codelyoko.fr
Progression Log :
Docs.google.com
Review the game on IndieDB :
Indiedb.com


07/09
IFSCL 3.3.0: trailer + official voice for the game!
Posted by Immu on 07/09/2016 at 16:30 (12 commentaires)  Ecrire un commentaire sur cet article  Imprimer cet article  Envoyer cette article à un ami
Edit : the version is now released! You can downoad it here http://en.codelyoko.fr/ifscl/download.cl

Hello,
In these times where all the fan projects of the community are all going forward and well (fanmovie, fangames, sculptures, fanfics...), it is time to give news about the Fictional Interface of Code Lyoko's Supercomputer!

Before reading the rest of the news, I invite you to take a look at the trailer if you didn't do it yet, full of surprises!




  • An official voice is invited...

One of the news teased by the orange return to the past has been unveiled...and it's a voice!
The IFSCL is now voiced by the official english voice of Franz Hopper
!

After months of preparation, myself, (Immu) offered to the original dubbing actor of Franz Hopper to make some recordings for the IFSCL.
M.Paul Bandey seemed interested, and, after a few very encouraging discussions, did accept to participate. We then meet in Paris to record during the summer.
The recording happened in the best conditions, and the IFSCL now is given an 'official' characteristic that makes it bigger than ever.
I'd like to thank Paul once more for his generosity, which made my fan-heart shine, and I hope, will make others too.
Making the IFSCL is a kid dream that I'm fulfilling a bit more each day, it's sometimes hard, but thanks to your support I can always try to learn new things, and go further.

  • Which opportunities for a voice in the game ?

Why needing so much a voice ? After all, Hopper's diary might as well contained extracts from the show, but...
Perfectionism doesn't help, and extracting voice wasn't enough, so here we are.

And it's all the mysterious additions teased by the orange return to the past that will also be using the voice.
The Immu's Room code will be unveil at the end of january/start of february and allow you to discover which mystery is behind all that.
This will be only a short extract of what to come but that should be enough for this version ;)
Just keep in mind that it will redefine your perception of the game.

orange rttpfranz

Even more, the campaign/story mode will be linked to Hopper. The discovery of his various recordings, which is more than a dozen lines of dialogs, include many exclusives lines that have been recorded (more than in his original role in the show!)
The campaign mode of the IFSCL will have an original storyline "post-season 4 (season 5) of Code Lyoko".
This scenario will be infused across the chapters, which will take the users through the classic storyline of the series.
It might sound confusing, but you will all understand better when it comes out, around 2018 (A lot of things still need to be added before).

The start and the end of the game will be considered as a 'supplementary ending' to the original show.

  • About 3.3.0 content...

The additions are turning around the Forest sector,  as well as numerous features about Hopper ! Appearing in case of aelita falling etc...
Decyphering Franz's diary, opening Jeremy's personal files, introducing Hopper's video diary...
Some of those video files will indeed include the new recordings (though not 'original' ones in 3.3.0). (the subtitles are also available for all the langages of the game, no worries).

franzfranz

We also have the return of polymorphs with their original designs introduced by IFSCL pre-3.0.0!
The superscan also gets improved, using some of its caracteristics from season 1 in its design (browsing through towers), but also season 4 ideas, like seeing lyokowarriors going up in a tower.

franzpolymorphes

About that, as unveiled in Immu's Room of 3.1.3 and 3.2.3 version (reminder, the code to enter in the terminal was: gallifreythelongwayround)), tower interior will now be available via Aelita's visual as well as the mighty Code Lyoko.

Oh, and Portgueuse has also been added! Thanks to its translator. And of course, thanks to the rest of the translators and beta testers, always helping a lot!

Many other things have been added/fixed, check the progression log for live infos about that.
http://docs.google.com/document/d/1NeflsQZ1i7OnFW1hhSW37zde82VWrXHXrj6hySu7isY/

Note that a DISCORD channel has been created, to easily talk about the game.
http://discord.gg/PS9vHzK
http://discord.gg/nCrmEpE

And for those who understand french, you can go in the forum topic too.
http://forum.codelyoko.fr/viewtopic.php?t=5040&postdays=0&postorder=asc&start=5025

The release is planned for the 20 of December 2016, so that's my Christmas gift for Lyokofans. Happy holidays ! ;)


07/24
IFSCL 3.3.0 - Teaser Trailer !
Posted by Immu on 07/24/2016 at 20:00 (6 commentaires)  Ecrire un commentaire sur cet article  Imprimer cet article  Envoyer cette article à un ami
The new version of the most complete simulation of Code Lyoko's supercomputer is back in a new teaser trailer!
 


That's all for now. The complete trailer will be released next month. And the release date of IFSCL 3.3.0 will be confirmed at that point. Don't get too far!

Tou can take an eye on FB page, follow the creator twitter, or
react on the new reddit topic

You can still get more detail you might be looking for on the progression log. Thanks for your ongoing support!


05/28
IFSCL 3.2.3 released!
Posted by Immu on 05/28/2016 at 09:58 (5 commentaires)  Ecrire un commentaire sur cet article  Imprimer cet article  Envoyer cette article à un ami

ifscl_logo

The IFSCL 3.2.3 is released !

To recap, this game allows you to get your hands on Jeremie's supercomputer and act as an operator who leads his friends in the digital world of Lyoko!

This version is available for Windows, Mac & Linux . In French, English, Italian, Spanish & Polish !


That new version includes a lot of new things, here's a sneak peek of it :

Major Features Recap :

  • desert sector
  • television
  • tons of new attacks
  • satellites windows
  • custom game menus
  • dna states & windows
  • the crypto smasher
  • tower inhibitors
  • powerplant windows
  • city map window
  • the phone
  • the real world localization of the lyokowarriors

Thanks for reading, and please react on the forum, the facebook page and so on to show your support and experience of the game, thanks :)

I hope you'll have a great time, you can download this new version here !

There's also a tumblr where you can share your screenshots, of course, I'm looking forward for all your let's play on youtube too!

http://codelyokofangames.tumblr.com/

https://www.youtube.com/results?search_query=ifscl

For more info, you can still get all the detail you might be looking for on the progression log.

IFSCL 3.2.3 - screensIFSCL 3.2.3 - screens 

IFSCL 3.2.3 - screensIFSCL 3.2.3 - screens


04/18
v.3.2.3 Trailer/Infos!
Posted by Immu on 04/18/2016 at 17:22 (2 commentaires)  Ecrire un commentaire sur cet article  Imprimer cet article  Envoyer cette article à un ami
The new version of the most complete simulation of Code Lyoko's supercomputer is back in a new trailer, with a release date!
Many additions and improvements have been made, the major features being : the return of the cryptosmasher, the satelite and power plant attacks, the television, the city map, the phone, the tower's inhibitors, the DNA functionnalities and the desert sector.
 


The 3.2.3 version of the IFSCL marks the return of numerous fonctions that you have only discovered before the 3.0.0 reboot, now they're well updated and advanced, and there's also great completely new stuff, just like the tv journal !


Maybe your Lyokowarriors will still be wandering on earth ?

And what about the tv news, talking about a weird overload at local power station ? Between two news on Paco King of Disco and demonstrations in the streets, it's always interesting to get real news!
No voice right now, since it's a lot of work to right, translate and record, but it's planned to add some at some point.



Maybe you should locate your lyokowarriors phones?



Maybe one of them is blocked on earth by someone else?



In which case, why not using the voice modifier? By giving his phone to his blocker, you can free the lyokowarrior.
Thanks to the voice.legend command, you'll have a clear vision of who can influence who, and take the voice of the desired person.



But careful, Xana will still be there to inflict you with the worse bugs on virtualization : DNA confusion, DNA mix, DNA fusion (well, that part is Kiwi's fault!), buggued earth code, everything can happen!
And to fix all that, you'll need to activate a tower and disable its inhibitors, that are also making their big return since 2.6.2 version!



To finish, the 4 windows relatives to the satellite are also coming back : if Xana wants to use a meteore against you, you'll have to search for how much time is left for you.



This trailer marks a return of the mysterious orange return to the past. Slowly but surely, we're coming closer from the big reveal! What do you think it's going to be?



And at last, here's 2 quick forms
where I've got questions for you about IFSCL and potential future projects, don't hesitate to answer them, it will help me a lot :
QUESTIONNAIRE IFSCL #1 & QUESTIONNAIRE IFSCL #2

Tou can take an eye on FB page , follow the creator twitter, or react on the forum (with french translations)

You can still get more detail you might be looking for on the progression log. Thanks for your ongoing support!


01/16
IFSCL 3.1.3.c & onwards!
Posted by Immu on 01/16/2016 at 12:06 (0 commentaires)  Ecrire un commentaire sur cet article  Imprimer cet article  Envoyer cette article à un ami
ifscl262logoThe Code Lyoko Interface get a 3.1.3.c version !
It's more or less a tradition now, even if it's undergoing development version released. I prefer to have version with has less bugs as possibles. So here's a ".c" version which replaces the original 3.1.3 version.
<--- You can find it on the download page, it has replaced the 3.1.3 version


ifscl 313c screen code lyoko game   ifscl 313c screen code lyoko game

Future plans...

The next version (so, not the 3.1.3.c) might be released after the 6th anniversary of the IFSCL, which would be after the 13th of April, 2016. So the release might be in April or May. (consult the progression log for more info)
A lot of content is planned, notably the two missing surface sectors : forest &/or desert.
This would also be the occasion to discover the evolution of programs you knew in 2.6.2, like the return of the phone which has been reworked a lot lately. Technically speaking the goal is to really have the lyokowarriors moving in "real world distance" from a point A to a point B, a big work is made on that, linked to the revamp of the 'real city map'.

Finally, it's the crypto-smasher which will reappear, maybe in a more interactive version that previously, but it's still under study

Next are all the windows linked to meteorites and military satellite which should return, remade.

The ideal for me would be to get all that content (3.2.3) ready for the anniversary. Plus maybe merging it with the 3.2.6 content (which means many programs of Hopper appeared in seasons 1-2-3, but I'll certainly have not such time.
Anyway, thanks for reading!

ifscl 313c screen code lyoko game   ifscl 313c screen code lyoko game

Get all the details live on progression log.
Tou can take an eye on FB page , follow the creator twitter, or
react on the forum (with french translations)

Meanwhile, an orange rttp is ticking...

12/22
Supercomputer of Christmas!
Posted by Immu on 12/22/2015 at 10:22 (1 commentaires)  Ecrire un commentaire sur cet article  Imprimer cet article  Envoyer cette article à un ami

ifscl262logo

The 3.1.3 is released for this christmas !

To recap, this game allows you to get your hands on Jeremie's supercomputer and act as an operator who leads his friends in the digital world of Lyoko! After more than 5 years of development, the game has been rebooted under a new engine (starting from 3.0.0) and is still undergoing development.


This version is available for Windows, Mac & Linux . In French, English, Italian, Spanish & Polish !

That new version includes a lot of new things, here's a sneak peek of it :

Major Features Recap :

  • battle system
  • xana monsters ai (classic monsters only)
  • vehicles (also included in battle System)
  • one new sector : ICE + all systems adapted to multiple sectors
  • all-improved Y axis virtual system
  • digital sea visible
  • new vmap targeting display & minicards behaviour
  • aelita ‘send visual’ action (mountain + ice)
  • virt system revamped + diffvirt added

Battle System including new features (compared to 2.6.2):

  • Dynamic card positioning & resizing systems
  • 3D cards real perspective camera
  • Separated Battle Screen
  • Multiple battle screen
  • Choose Target system
  • External devirt while fighting
  • Multiple monster types in the same battle
  • Ultimate Combo & Sacrifice Attacks
  • Critical Hit with arcade gauge button
  • Massive & powerful attack system for the monsters (in critical status)

I hope you'll have a great time, you can download this new version here !

That's all for now, thanks for reading, and please react on the forum, the facebook page and so on to show your support and experience of the game, thanks :)

Also, there's a new tumblr page where you can share your experiences, don't hesitate!

http://ifscl.tumblr.com/ 
http://ifscl.tumblr.com/submit

For more info, you can still get all the detail you might be looking for on the progression log.


http://media.indiedb.com/cache/images/games/1/15/14730/thumb_620x2000/IFSCL313_12_24_2015-1_28AM46.pnghttp://media.indiedb.com/cache/images/games/1/15/14730/thumb_620x2000/IFSCL313_12_24_2015-1_28AM32.png

IFSCL 3.1.3 - screensIFSCL 3.1.3 - screens

IFSCL 3.1.3 - screensIFSCL 3.1.3 - screens

IFSCL 3.1.3 - screensIFSCL 3.1.3 - screens

IFSCL 3.1.3 - screenshttp://media.indiedb.com/cache/images/games/1/15/14730/thumb_620x2000/IFSCL313_12_24_2015-1_00AM54.png


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