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05/22
IFSCL 4.4.X: Kadic, Woods and Ishiyama's house!
Posted by Immu on 05/22/2022 at 10:19 (4 commentaires)  Ecrire un commentaire sur cet article  Imprimer cet article  Envoyer cette article ŕ un ami
Hello there!

The inarretable fan video game Code Lyoko IFSCL (Code Lyoko Simulated Fictional Interfaces) is back for a double round of videos, its 12 years anniversary video, and a trailer to announce the new cycle: 4.4.X.

IFSCL screenshot  IFSCL screenshot

Because this game is not only about being a 'hacking' simulation of the interfaces and screens of Code Lyoko. The new update is giving you access to many new realworld locations!

In 4.4.X, you'll be able to deep dive into precise recreation of Kadic's College, (even more is planned for future cycles). Also are Ishiyama's House and the woods landed in this cycle.

New work has also been done on 2D cinematics, as usual, upgraded chapter 3 (previously chapter 2 part 2), and chapter 4 still featuring almost quality-like show shots.
You'll find more than 30 new maps, more than what had been added in the game previously accross 3 differents cycles.



Also, custom (free) game mode lets you finally get out of the supercomputer chair and wander around the lab, even talking to the Lyokowarriors a bit. Scanners, boiler room, laboratory and cathedral will be available in that regard.

This version not only brings new story content, but also a ton of new features which are too lengthly to list here, but game balance, footsteps transitions, hatch and scanner interaction animations, 3d trees, a fully revamped custom game menu and many others are finally there.

IFSCL screenshot  IFSCL screenshot

For more details about the additions of this version planned in June, it's here


Download (43X) (44X soon!)

04/10
Code Lyoko is in the (r/)place
Posted by Etienne on 04/10/2022 at 15:51 (2 commentaires)  Ecrire un commentaire sur cet article  Imprimer cet article  Envoyer cette article ŕ un ami
Hey everyone!

You couldn't escape it last weekend; the pixel war unleashed all the communities of all the countries. If you didn't follow this news, Reddit hosted r/place again, allowing each user to place a pixel every 5 minutes on a huge map for 3 days. Each community fought and each pixel was expensive. And despite the relentlessness of several streamers from neighboring countries, France was the country with the largest surface area of pixels placed.



But why bring up this topic here? Simply because the Code Lyoko community has not been left behind! We'll spare you the effort of trying to look for the Code Lyoko reference by yourself, it would make many people sweat.


Let's also take the time to mention this France 3 article mentioning the small place that Code Lyoko managed to make in this ocean of memes, references or allusions to the Internet of the last 10 years.

Thanks to Vincent Ballester for the writing and the reference made in this article :)

02/16
Instagram, here we come! One piece of merchandise a day
Posted by Etienne on 02/16/2022 at 17:37 (2 commentaires)  Ecrire un commentaire sur cet article  Imprimer cet article  Envoyer cette article ŕ un ami
Hello everyone,

Yo! I'm a platform released in 2010, bought by Facebook in 2012, my name is a portmanteau of "instant camera" and "telegram." Known for my sepia or black-and-white filters, or for photos of what you had for dinner at the restaurant last night (don't deny it! We see you there at the back), it's already the 2nd most downloaded app worldwide in 2021. I am, I am, I am...
...the topic of today's news.

A while ago I, with a huge amount of help from 2 irreducible lyokofans a_queenoffairys and Semie, worked on a way to show the world the vast and unique array of official merchandise the Code Lyoko brand put out over the years. One thing leading to another, and inspired by the incredible work of LyokoMuseum, we've gathered all our Moonscoop-licensed findings in order to share new information both with existing lyokofans and new ones alike, allowing people to dive into the vast array of physical products tied to this dear TV show of ours. If you think Code Lyoko's merchandising was limited to DVDs, the Chronicles and video games, you may be surprised. (I'll let a few words slip: Tetris, Ulrich clone from episode 51 and temporary tattoos...as for everything else, I'll leave it up to your imagination...)

In order to unite the English- and French-speaking communities, we've decided to have the text on the images be written in English, with a French translation available in the description. We add hashtags to each one to make them easier for lyokofans to find, but you'll be able to find all of our content by following our account, "HermitageFindings" (Findings for "Findings of Dude Dudu," and Hermitage for...oh well you know!).







Another huge thank-you to LyokoMuseum for inspiring us.
To a_queenoffairys for designing the pages.
Semie, a_queenoffairys and I hope you'll enjoy the evolving content of this account (you have no idea how much stuff we have waiting to be posted). And sooner or later, on this account or some other...we might have new ideas brewing...perhaps they will debut in a few weeks... :O

11/04
IFSCL 4.3.X is coming!
Posted by Immu on 11/04/2021 at 11:50 (1 commentaires)  Ecrire un commentaire sur cet article  Imprimer cet article  Envoyer cette article ŕ un ami
Hello there!

The Code Lyoko IFSCL (Code Lyoko Simulated Fictional Interfaces) video game returns for a trailer unveiling its new cycle: 4.3.X.

On the menu, the mysterious Prologue 'Xanapocalypse', unlockable after Chapter 1: 'Jeremy Awakens' and before Chapter 2: 'Visionary Minds'.
This short but ambitious chapter will promise you to discover in more detail the originalities of this story linked to the events of the series by mysteries surrounding time travel.
As a reminder, the chapters are quite linear compared to the 'free game' mode, and contain several cutscenes (cinematics) in 2D and/or 3D, with sometimes even exclusive recordings of the dubbers of the series.

If there are still many chapters (26 announced) and features (kolosse, translation, marabounta, moving in the real world in the free game mode, to name a few) and the chapters seem to take a long time to be released, rest assured, the assets (characters, programs, scenery etc.) and the tools produced during this time accelerate everything.

Approximate production times:
Chapter 1: 1 year
Chapter 2: 6 months
Prologue: 3 months
Obviously, even when doing one chapter every 2-3 months, there are still many years of work.
But the project has never hidden its ambitions, and so far, it's holding!




For more details on the additions of this version planned for November, CLICK HERE


Download (42X) (soon the 43X!)

08/18
Findings of Dude Dudu - 2021 Edition
Posted by Dudu on 08/18/2021 at 20:50 (1 commentaires)  Ecrire un commentaire sur cet article  Imprimer cet article  Envoyer cette article ŕ un ami
Hello everyone,

A year after the last findings, there are yet more updates in store for you this summer: renders, images and sumptuous documents, all on the site you may have been following now for over 17 years!


A new issue of the DVD magazine collection released in 2007. In order to create a French national publication available in newagencies and bookstores, the client (Moonscoop) began by signing an initial contract with the publisher for 4 issues as a test release in a random selection of stores. If the test was successful, a new contract would be signed for the complete collection to be released nation-wide. Although the Code Lyoko collection never got past the test release, they still published the first 4 issues, the 3rd of which you'll find here:


In it you'll find (in French):
- A detailed summary of each episode with storyboards from the episodes "Big Bug," "Cruel Dilemma" and "Image Problem"
- Information on Yumi, Kadic Academy, virtualisation and devirtualisation
- An article on computer bugs
- An article on modelling the characters in 3D
- An interview with Jean Marc Guillemoy (director at Antefilms) and Renato (artistic director at Antefilms)
- Three new "rumours" segments called "Declaration of love," "Grudge" and "Jealousy?"
- A new games page (an image problem, a riddle and a logical sequence)


As well as the leaflets here:

 
 



Would you care for an abundance of storyboards? Well here you go! There are some from the prequel, the early seasons and the later seasons. There's something for everyone with more than 30 pages of storyboards added to the eponymous category, as you'll find here. All you have to do is click on good old Jim:



Well, you know we love renders here. As soon as we added them to the site, as if by magic they began popping up in YouTube thumbnails with titles such as "► The secret of this season 4 episode finally revealed Surpris (watch your eyes)"
So here are 10 new renders to add to the family of over 250, and as usual, we have everything: extra large images, characters, monsters, (Code Lyoko Evolution...) and even an ultra rare, overpowered, random and superlative pose - a season 4 Odd often used in group pictures (like on the cover of Code Lyoko: Quest for Infinity) but usually just his top half. Here he is today, looking his absolute best, one of 10 renders found by Dude Dudu! (Thanks to Queen and Aelita Di Agostino for their help!)


       



In 2019, the section for the DS game Fall of X.A.N.A. was remodelled, along with the release of new material such as unused scripts taken from the internal game code. In 2020, the game Quest for Infinity also had its section updated, adding among other things, the 2D poses and models for each monster. This year, as you can probably guess, the 1st DS game is up to bat. With a page listing all the music in the game (a total of 34 tracks, as opposed to the mere 15 previously available in our Media section), facelifts for the monsters and Lyoko Warriors pages, and the addition of sprites, backgrounds and maps from the game: this encyclopaedic site has just gained a new cornerstone.





(Now that the 3 main games have been completed, which video game will the next Findings focus on...? You have 4, er...you have 1 year)


And finally, we finish with a little behind-the-scenes look at comics 2 and 3, which appeared in the Code Lyoko 2.0 magazine issue 2, illustrated by Ullcer. Through his sketches, you can follow the creation of these 2 comics, from the first sketches to the final touches, our comics page will continue to bring you new bonus content.





That's all for today. We'll see you soon for new adventures!

07/11
Discovery: Özberk özen, creator of Code Lyoko videos
Posted by Zephyr on 07/11/2021 at 10:35 (0 commentaires)  Ecrire un commentaire sur cet article  Imprimer cet article  Envoyer cette article ŕ un ami
Hello everyone!

You don't often hear from me on en.codelyoko.fr because I mainly post news about French fanfiction, but today we've got some brief news on an English-speaking creator of Code Lyoko videos:





Active since 2015 on YouTube, Özberk özen is mainly known in the community for his own personal fanseries, Code Lyoko Adventures. Over the years the quality has improved, notably with regards to the visuals and editing. His most recent productions are proof of how far he's come, and the potential his future videos have. The reconstructions he makes of the environments emblematic of Code Lyoko are a little something to catch the eye of a nostalgic fan and make them smile.

His latest video perfectly encapsulates the journey he's been on...and what's left to come! For a guided tour, this is a good place to start:




This tour of scenes at Kadic and the factory is very exciting despite one or two geographical guesses, it's a sign of goof things to come...because it's a part 1! Generally, his works in rebuilding and remodelling elements from the series deserve to be looked at. Here are two other examples:






Aside from his series on remodelling and a season's worth of episodes, we can also see a will to try all different kinds of styles, be it with chibi videos, video shorts, or even remaking Internet memes CL-style. Also, though özberk doesn't bother with content that might seem "easy," "naïve" or "cliché," he's no less than a prolific creator who continues to improve and provide a wide variety of surprising content.

For those whose curiosity has been piqued by this presentation, go ahead and take a look at Özberk özen's channel and support him by the usual means. If you're not quite convinced yet, here's a rather compelling argument:


Immu approved

That's the end of today's news. Despite the many years that have passed since the end of the series, we must take note of - and appreciate - the enduring small pockets of resistance - perhaps not quite as grand and well-known as the IFSCL - but which continue to live on at their own level.


See you soon for French fanfiction updates!

06/12
IFSCL 4.2.X - The fangame advances!
Posted by Immu on 06/12/2021 at 13:03 (2 commentaires)  Ecrire un commentaire sur cet article  Imprimer cet article  Envoyer cette article ŕ un ami
Update : The new IFSCL cycle 4.2.X is now released!

Hi everyone!

The IFSCL (Code Lyoko Simulated Fictional Interfaces) is back with a trailer unveiling its new cycle (4.2.X), and thus a new version, the 4.2.0

On the menu, the highly anticipated Chapter 2 'Visionary Minds', which follows Chapter 1 'Jeremy Awakens', released on June 6, 2020.
If more than 1 year separates the two chapters, don't worry, the others will arrive more quickly! 
This year of waiting has allowed me to create a more efficient suite of tools for the systems dedicated to the chapters (dialogues, cutscenes, logical gameplay bricks...), but also to develop a brand new cycle (4.1.X) which has given pride of place to many new features.
As a reminder, the chapters are quite linear compared to the 'custom game' mode, and contain several cutscenes (cinematics) in 2D and/or 3D with NPC dialogues.

Like chapter 1, the playing time of chapter 2 is estimated at about 30 minutes.
This chapter will be an opportunity to come back to elements that we see in the credits of the series (season 2-3-4) in the 'story mode' of the IFSCL.



Here is the trailer, and its date (for the moment approximate (end of June), the latter will be reconfirmed in the CHANGELOG when I will be able to specify, there is still a lot of work!)



11/06
IFSCL - 4.1.X
Posted by Immu on 11/06/2020 at 23:34 (3 commentaires)  Ecrire un commentaire sur cet article  Imprimer cet article  Envoyer cette article ŕ un ami
Hi there,

The IFSCL (Simulated Fictionnal Interfaces of Code Lyoko) starts its new cycle, the 4.1.X.
Improved battle interface, battles in the digital sea, an advance research system for the Web (KIWI window!), the supersonar that appeared in Lost at Sea, the new map of the town, and many other changes and improvements.


 




Edit : A new teaser-trailer got released in December!


See you soon!

10/01
Tudum + Thomas Romain Interview
Posted by Dudu on 10/01/2020 at 21:41 (3 commentaires)  Ecrire un commentaire sur cet article  Imprimer cet article  Envoyer cette article ŕ un ami
odd + netflix

Hello everyone,

Here we are: all 97 episodes of the series are now available on the streaming platform Netflix. At first glance, the episodes have been zoomed in and cropped to appear in 16:9 on the platform, masking parts of the image in the process. It would also appear (and it was presumable) that the episodes weren't remastered, meaning the image looks somewhat pixelated on some large screens. As a reminder, you can also find all the episodes on the Amazon Prime streaming platform which broadcasts the episodes in 4/3 and 576p (standard DVD) as well as for free on YouTube (also 4/3 and 480p).

While we're at it, Thomas Romain, (co-creator of the Garage Kids project with Tania Palumbo, which later became Code Lyoko, for which he had also participated in the development of the series' Bible) gave an interview today to the BFMTV news channel's website.
This interview is now also available on the site right here! (Update: Now in English!)


Goodnight on en.codelyoko.fr

08/07
Findings of Dude Dudu - 2020 Edition
Posted by Dudu on 08/07/2020 at 11:02 (1 commentaires)  Ecrire un commentaire sur cet article  Imprimer cet article  Envoyer cette article ŕ un ami
Hi everyone,

During these extreme temperatures we're experiencing, a little dose of Dudu's findings should rekindle your spirits! On today's menu: reading material, viewing material, animation and overhauls. Let's go!


2nd issue of the cancelled French DVD collection. In case you forgot, this collection had a test run in which it was released in a small number of shops in 2007. It didn't get enough sales at the time, so the copies that were sold are impossible to find nowadays (if you want proof, we only managed to get our hands on them 13 years after they were published :p). For more information on the collection, click here!

In this second issue, you'll find:
- A detailed summary of each episode with images, some original storyboard drawings from the episodes "Le voir pour le croire" and "Vacances dans la brume"
- Information on XANA, Lyoko and the return to the past
- An article on computer programs
- An article on the concept of storyboards
- A "rumours" section that looks at Sissi blackmailing Ulrich, Yumi and Ulrich's relationship and Nicolas's thoughts about the group
- A games page (spot the difference, a riddle and a sudoku)


Plus the leaflet below:




14 new renders to add to the family and there's something for everyone: 2D, 3D, main or secondary characters, monsters, or even vehicles. Some were already in the gallery but have been replaced with a higher quality version (with resolutions of over 4000x5000 pixels!), others are brand new to our collection. And of course, Code Lyoko ™ © MoonScoop/ France 3 / Canal J – 2006. All rights reserved.

         
    


There have also been a lot of changes to the Wii game page. It's clear to see the difference on the Characters page, but we've also added some scripts for the game dialogue (in French). The Monsters page has also gotten a facelift and now features the monsters' 3D models. Now you can see all the little details and differences between each monster in an effort to create alternate versions of each one in the game. You can also find all the poses for the Lyoko Warriors and secondary characters on the Characters page, which was also updated.


William is so excited to see you on this page that he's in a...some sort of...pose... Anyway if I were you, I'd click on this image:


Finally, to finish this installment, a callback to the time between seasons 3 and 4 when there was a bi-monthly (at best...) Code Lyoko magazine being released in France, entitled "Code Lyoko 2.0". For the magazine's 3 issues, there were a total of 5 original comics illustrated by Ullcer.

Today we can show you a bit of the making of these comics, step by step. From the initial sketches to pencils, inks and colour, start by checking out all the steps in creating the first comic "Shaken" on our comics page. Here's a small taste of what you'll find there:



A huge thanks to Ullcer for providing us with all these production documents!

See you soon for more news on codelyoko.fr!

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