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A new fanproject: RTTP Podcast
Posted by Queen on 09/13/2018 at 07:00 (2 commentaires)  Ecrire un commentaire sur cet article  Imprimer cet article  Envoyer cette article à un ami
Hello, everyone!

We're very pleased to introduce a fan-project new to Return to the Past: A Code Lyoko Retrospective.

RTTP logo

In this free weekly podcast, three long-time fans revisit the show. American hosts Mary, Ben and David (and occasionally special guests, some of whom are feline) rewatch one episode of Code Lyoko a week and then dedicate an entire podcast episode to talking about their experience. Each episode is discussed in depth, jokes are made and fun is had overall.

It can be interesting to hear other peoples' perspectives on the series, and the RTTP Podcast proves to be interesting and entertaining listening. They’re currently up to mid-season 3, so there's plenty to catch up on if you've got some time to kill, and it's not too late to start tuning in weekly for new episodes.

For more details and links to where you can find the free episodes, click the link below!

Have a nice listen on!

IFSCL - 9th Anniversary Trailer
Posted by Immu on 04/14/2019 at 11:10 (2 commentaires)  Ecrire un commentaire sur cet article  Imprimer cet article  Envoyer cette article à un ami
9 years that Code Lyoko's most advanced fangame is in solo development!
IFSCL is back today to celebrate its anniversary through a trailer, the most ambitious!
This time not centered on Jeremy's Interface, but more on all the visual part (3D) that will be essential to the story mode.

As a reminder, it will be a continuation of the original series, framing in the most canonical way possible to the events of the original series, including exclusive participations of the original actors of the series (French and English), recorded for the occasion.

It will also be an opportunity to introduce players in a less brutal way to the very rich mechanics of the game.

Cycle 38X is the latest downloadable version to this date. The 'room', a secret place revealing key moments of the future story mode and / or technical prototypes, will be unveiled thanks to a password in the coming weeks on all your social networks:

See you soon!

IFSCL 38X game's release!
Posted by Immu on 03/02/2019 at 20:32 (3 commentaires)  Ecrire un commentaire sur cet article  Imprimer cet article  Envoyer cette article à un ami
The IFSCL is back! And this time, it's for the release of the 38X cycle.

It was about time to travel in the digital sea with the famous skidbladnir!
There's no Xana in there for now - that's 39X goal - but in the meantime, you'll have plenty to do with lot of functionalities you might have seen in the series, now glorified and enhanced in this fangame:
-energyzing in and out of the skid
-moving the skid in the digital sea and over the surface sectors
-the dedicated map for the digital sea
-the use of hubs and their discovery
-the skid modules management
-the skid sea sensors when you reach a new replika, in order to unlock their entry with the cryptosmasher
-the presence of multiple mountain-type replikas on which you'll already be able to put a foot on
-specific codes to dock to replikas towers, just like carthage and its famous scipio code, more than ever, you'll feel like Jeremy!
-a book of punic wars bigger than ever before!

And many other details written inside changelog.

Rendez vous on the download page, with a shiny new Kolossus!

See you very soon for a year full of IFSCL!
It continues right away on the 13th of April for the 9th anniversary of the IFSCL!

English voice cast on the 15th anniversary
Posted by Queen on 12/18/2018 at 05:46 (0 commentaires)  Ecrire un commentaire sur cet article  Imprimer cet article  Envoyer cette article à un ami
Hi everyone,

We've got a short but interesting video for you today! YouTube user camrockon posted this video last month for this year's 15th anniversary of Code Lyoko: some messages of thanks from Ulrich, William, Odd, Jeremy, Aelita and Jim, spoken by the original voice cast. They also honour the late Jodi Forrest, who played characters including Sissi and Ms Hertz.

With thanks to the RTTP Podcast for sharing the video. You can check out their work here.

IFSCL Trailer, End of 3.6.X cycle
Posted by Immu on 10/13/2018 at 19:45 (11 commentaires)  Ecrire un commentaire sur cet article  Imprimer cet article  Envoyer cette article à un ami
And here we are,
The interface game simulator of Code Lyoko (IFSCL) is back! And this time, to tease upcoming Immu's Room, and the end of 36X Cycle which has been here for a major part of this year.

If it will be necessary to wait until November 2018 to take advantage of this secret room (whose password will be added on this news, the trailer, from everywhere ..) you will have fortunately the 366 which will arrive around the end of October, full of changes :
LWRP implementation
Shader Graphs
Post Processing StackV2
Item Intermediary Screen
RealPanel option display
Real interaction cursors
SavedPrefs autoFix
Objective Manager
Wait Mode layout and Agenda merge
Franz Diary Revamp
Timeline PlayableDirector integration
Switch keyboardfocus window
Book Revamp
New tutorial notifier
New prefs saves paradigm
And many more changelog

In the background, the changes are gigantic, almost as important as the change of flash engine to Unity (if so, remember the famous '3.0.0' in 2016).
In practice, on the user side, you should not feel too many differences, if not a slight gain in performance: 3

On the development level, it's a lot of stones and rocks laid, especially for the future story mode to come in 2019;)

See you soon!

Appear on the official CL YouTube channel!
Posted by Dude Dudu on 05/18/2018 at 22:40 (4 commentaires)  Ecrire un commentaire sur cet article  Imprimer cet article  Envoyer cette article à un ami
Hello everyone.

In this long trek through the desert of news about the Code Lyoko licence (thanks to our artists for doing some of the job...), we need to recognise that things are moving a little. A naïve, less-informed fan may think that this is due to the staff idling and the community declining, but you're cleverer than that! The reason for it is that the ballot of the licence between the buyers and the beneficiaries after Moonscoop's shipwreck is a real maze and, without going into the judicial considerations, it's extremely difficult to know who to address...

Despite all that, and especially thanks to Our Father Dudu's relentlessness, with some difficulty we've managed to re-establish and maintain contact within the professional sphere. Thanks to that, we will definitely be able to offer you a few news updates this summer: stay connected!

Along those lines, we need you!

Indeed, in a quid pro quo exchange with our contact at Mediatoon, we can now keep you more up-to-date on the progress of things. As such, for several weeks now, CodeLyoko.Fr has given Mediatoon various old school Code Lyoko media (bonus features from the old DVDs, for example) which weren't sent to Mediatoon by Moonscoop before they dissolved.
Thanks to these things we've made available to Mediatoon (entitled to our free content), they can now add more to their YouTube channel. But it doesn't end there.

In order to boost that channel, Mediatoon wants to relay Code Lyoko AMVs. For those who don't know, AMVs are small fan-videos, created using extracts from the Code Lyoko series and put together with music and effects, often following a particular theme...

Mediatoon would like to upload these AMVs to their channel while crediting the author.

Warning: the AMVs must meet some very strict criteria:
- They can only contain sequences from Code Lyoko (Mediatoon has not yet gotten the rights to CL Evolution, which expire in 2020).
- They must contain either music from the Code Lyoko series or music that's in the public domain.

In order to give you an idea of what a good AMV looks like, we invite you to look at the channel of Aelita Di Agostino, an artist featured in our "Gems Online."

If you're good at making video montages and you're interested in helping us pursue the Code Lyoko adventure a little longer and see your AMV on the Official Code Lyoko channel, don't hesitate to send us your videos/link at : (yes, you can write your email in English!)
If you get involved, you'll be thanked with some small previews of our upcoming content 😉

IFSCL 3.6.X, 8 years and more!
Posted by Immu on 04/30/2018 at 16:32 (1 commentaires)  Ecrire un commentaire sur cet article  Imprimer cet article  Envoyer cette article à un ami
Hello everyone,
the Code Lyoko Supercomputer Functionnal Interface (IFSCL) is back in version 3.6.X, the beginning of a new cycle that will be updated much more regularly, and for good reason, the IFSCL 3.6.1 arrives this week via the Kolossus Launcher
for 64-bit Windows.
The Mac and Linux versions will arrive later in the month, while for the support of 32-bit Windows, it is still under study, but it will not be able to remain forever.

Many corrections are still planned of course!

This include:
-Modern development behaviours (cloud save, cycle release, bug reports, auto perf review...)
-Improved virtual build
-WayTower info window
-LW Start options
-Skid creation
-Garage Skid creation
-Interactive Book system
-Revamp main menu
-Skid dockingShield
-Skid control
-3D Paris City Map

Add to this the crowdfunding of IFSCL's votes, be careful, there is not a lot of time to participate!

img ulule

The main objectives are achieved, and now, we aim even higher, next step, scenes in the Hermitage !!

And to celebrate, the 8th anniversary trailer, stranger than ever!

Episode transcripts for the whole series!
Posted by Queen on 04/26/2018 at 10:00 (0 commentaires)  Ecrire un commentaire sur cet article  Imprimer cet article  Envoyer cette article à un ami
Hello, everyone!

Well, it looks like someone has a little too much time on her hands. Through several months of work, Queen has transcribed all 97 English-dubbed episodes of the series - plus the bonus The Training and The Race videos!

Maybe you didn't quite catch what a character said in a particular scene and you'd like to find out what it was. Maybe you're into making compilation videos or GIFsets and you'd like an easy reference to look through. Maybe you're vision-impaired and you'd like an extra tool to help describe the on-screen action to you. Maybe you'd just like to double-check something from an episode!

Whatever your reason, these transcripts are now at your disposal on the Conceptual Documents page. You can download the transcripts for individual episodes, or compiled versions containing all the episodes in each individual season.
(Please note: these files use Australian English spellings, so be wary of this when you Ctrl+F and search for a word that may have a different spelling outside your region.)

That's about all there is to say, so enjoy!

But the work doesn't stop there, oh no...
Stay tuned for more sometime in the future on!

Renault factory: A bit of history...
Posted by Shaka on 04/22/2018 at 11:28 (0 commentaires)  Ecrire un commentaire sur cet article  Imprimer cet article  Envoyer cette article à un ami

A little something for those of you who are keen on history.
On the 17th of April, a historical documentary was aired on France 2, featuring the Renault factory in Billancourt and the people who worked there. For the record, this factory (one of the largest in France at the time with no less than 36,000 workers) is in its own way one of the last shrines of the industrial era, opened in 1929 during the interwar period and closed in 1992 with the decline of manual labour and the era of mechanisation.
The documentary is centred on the period from 1960, the 30 years of glory until 1992, by way of the events of May of '68. It notably gives voice to the last generation of employees at the factory: workers and office staff, in the office and in the workshop!

This (French) documentary can be downloaded or streamed by following the link below:

Les Hommes de Billancourt (The Men of Billancourt, in French)

Linking with our small photo gallery of the series' sources of inspiration:
The Renault factory in Billancourt

To conclude, a reminder that the factory was demolished at the end of 2004 and the island was turned into a cultural centre.
Have a nice Return to the Past on!

IFSCL 3.6.X: Trailer
Posted by Immu on 03/09/2018 at 19:00 (2 commentaires)  Ecrire un commentaire sur cet article  Imprimer cet article  Envoyer cette article à un ami
Hello everyone, the Fictional Interface of Code Lyoko's Supercomputer (IFSCL) is back... back again! And this time, for nothing less than creating the skidbladnir!

Original IFSCL music courtesy of Roroxana!

3.6.X ??

In fact 3.6.0, but it's in the 3.6.X cycle. New cycles (3.6.X, 4.0.X etc.) are still heavily promoted around annoucement, trailers, new logos, but not versions in between.
In the end, their should be as much ‘officialy promoted’ versions as before, but smaller version fixes should come more often in the background.
Things like Immu’s Room, which tends to be huge technical improvements but only released later after a release, will no longer slow down the process as they’re going to be added via new version after the release.

kolossus launcher

Kolossus Launcher will be the new standard to download and get updates on latest IFSCL version. This tool will also help me distributing Lyoko Conquerors once its released.

The legacy-standalone versions will also continue to be created as soon as a version cycle wraps up, to mark the history of IFSCL.
As soon as we get on a new major version (3.7.X for example), the previous major version latest update (3.6.3 for example) is kept and saved on IFSCL download section as 3.6.X (in this case), without launcher and with its original release date, just like any older version.
Also, to speed up dev process, 32bits windows is ruled out for now form new builds.

Only skidbladnir creation ? When do we get to pilot it ?
Be patient! Creating it will already be a challenge, and protect it from destruction too! That's two new types of attacks that are coming in, the draining scyphozoa and creeper/mantas attacks in the garage!
The creation of the said garage is also there, of course.
In both case, you'll have to read quite a bit! The inventory is filled up with new books containing informations. Fortunately, the game's help is also updated.

IFSCL 36x Screen IFSCL 36x Screen

Many other additions and improvement are also coming, a new main menu, an easier virtual build system, various fixes, and many original displays that never appears in the game (skid being drained, preparing multitower boost/scan...)
And as usual, a big rationalization of the windows (how are supposed to work the shields, the hull, garage skid docking, energy transfer between shields and such) that appeared in the show without further explanation.

Also, the multiscan/4 towers boost has a new purpose, contrary to the series, it will not only be needed to counter scyphozoa, but also the create the skidbladnir itself.
This is a variation around its use in the animated series, to make logical their need to create the skidbladnir 'in two parts', with the same 'timing' challenge they face off.

IFSCL 36x Screen IFSCL 36x Screen

When does it get released?

No day on the video date ? That's normal, the release date hasn't been decided yet and is meant to fit my busy schedulde and avoid useless stress.
The day, when confirmed, will be visible in the changelog and on the social networks, so please, dont' ask me ;)

Plenty of livestreams making of!
You've got hours of your time to lost with the sound of my voice ?

To get to know more about this version's progress and content: changelog!
To chat about it: discord
To discuss on a social network: facebook
If you're old-school, go for the longuest french topic of the forum

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