A new project has been unveiled! What is that mysterious video game ? You shall know more about it in upcoming months. In the meantime, here's the announcement teaser trailer :
Back on track!
Posted by Immu on 02/13/2015 at 19:18
A small news on the most popular game of Lyokofans, the IFSCL.
It's been awhile since the release of the last version, and not a lot of news have been published about this code lyoko game since. The reason behind it was that I was mostly focusing on the project, what was possible, and what wasn't. IFSCL future wasn't really bright, many development problems and issues were hard to overcome, but I've decided to try something, something that was really risky but which worked! And you won't have details right now about it, theere is still some things to overcome. Anyway, it's a brand new shiny future that is now open for the IFSCL, the shiniest in the project's history!
IFSCL dev is back on track, slowly, but surely. The content of the next version can't be unveiled right now, neither a release date, but it will take months (2015 is, at least, a certitude). The birthday date isn't particularely targeted as a release date (13 of april), but you will, at least for this date, (or before), get your hands on a video, unveiling IFSCL plans from 2015 to 2016, to know exactly what's going on.
By the way, here's the render of the translated lyoko warriors I had done for the last version :
In the meantime, completely linked to lyoko, not exactly to the IFSCL, you will soon discover something brand new, and believe me, you will love it! A trailer will soon be posted about this mysterious project !
This evening, a quick news post to inform you that yesterday afternoon, the CLSG got an important update. Long awaited, occasionally teased, Sector 5 has finally made its appearance in the game, to the utmost happiness of the dedicated players, or even those who have been waiting to decide whether to contine playing.
For now, we won't expand on the details. An update to the CLSG section will certainly arrive in a few weeks. We can already however list the main elements:
- The final locked areas of the Forest and Desert Sectors have been put online. - Carthage truly makes its appearance. It presents itself as a special Sector: a sort of infinite level where the player can progress and climb through stages of increasing difficulty. - Creepers, the forgotten monsters of the CLSG, appear in this Sector. - Sector 5 has an immense number of new equipment to unlock! - The character stats have been rebalanced to guarantee more equality faced with the new Carthaginian ordeal. - Finally, some bugs were fixed.
There you have it. So, the selling of the Code Lyoko licence was useful for something.
Have a nice afternoon and a good holidays for those concerned!
The return of GI-Jim...
Posted by Shaka on 02/01/2015 at 10:57
Two news posts in two days... A nice breath of fresh air for the nostalgic ones. Shut in his secret base, Dude Dudu continues to look for the Ultimate Finding that will plunge the world into chaos. Yesterday, he found a prototype of this finding, hidden in the darkest depths of the net.
And so we reveal to you today, the 101st lost finding...and it's worth your time.
It's a short film. It's created by Norimage and was created while Code Lyoko Evolution was being filmed. Was it just a joke between the artists that a member of the crew decided to finalise once Moonscoop was dead? Was it a bonus reel that Norimage kept hidden away for eventual broadcasting...or to be a DVD bonus feature? Was it something else?
It's hard to say...
This short film is centred on the largest mystery within the Lyokosphere. No, not "Where is Anthea Hopper", not "Why did XANA go to the dark side". Not even "Why did nobody in the world ever die before a return to the past?"
The real question is what all Lyokofans have asked one time or another:
"What is underneath Jim's band-aid?"
Before leaving you to watch, I can already hear the purists thinking: "Bah! Norimage is CLE... And CLE is crap... So this teaser isn't canon!"! Don't worry about that! This short film is truly excellent: on one hand, thanks to the excellent Bastien Thelliez, unanimously known as CLE's biggest success... But also and especially thanks to the few winks to the Code Lyoko cartoon that we find in this bonus clip... References that we would loved to have seen in CLE.
Well, enough talking, here's the video and thanks Dudu!
The CLSG in Uncharted Territory...
Posted by Shaka on 01/30/2015 at 18:40
Hellow hellow hellow...
Well, how emotional! It's simultaneously the end of a long silence (the month of December was the first month without news for a long time... :/) and the opportunity to tell you many things we haven't yet said...
Firstly a "Happy New Year"? We would have gladly wished you it earlier but almost the entire team was reunited under the Eiffel Tower for an enchanting New Year! (Ok, it was cold, we had sore feet and the lousy travelling sellers were selling at exhorbitant prices) but we were much too busy among ourselves to get online.
A "Je suis Charlie" should also be said? Unfortunately, the major part of the site felt more like "Je suis Yumi" (in memory of her tragic exit from the Fan War faced with terrorist techniques by the other camps). But I'll stop myself there to avoid the accusation of apologising for the terrorism. Anyway, it was surely an attack by XANA. Who other than a xanafied person could be so stupid as to drop their ID card in order to carry out what would eventually be a shaky scenario befitting an episode of CLE?
We also could have wished happy birthday to a member of the team, namely Icer... But we preferred to preserve the sanctity of the final Dudu news from the scent of such frolicking as on the forum.
Lyokofans unfortunately and obviously haven't seen much to sink their teeth into at the start of 2015... (But what better than an old series that's getting older but we still take pleasure in watching as we too grow old...).
Except for players of the CLSG! We announced a few months ago that development of the game had been picked up again, after the Code Lyoko licence had been bought and settled. And here is the first teaser shot that shortly await the players...
Sector 5 will soon make its appearance in the CLSG. Also a way of reminding us that the old series seems to be preferred over its inheritor CLE, as a poll was held with the intention of letting players choose between Sector 5 and the Cortex for the next update. The veterans seem to have won out over the newbies.
Thanks to our players who continue to watch the game's progress for us, especially Vivi!
On this note, Have a nice winter!
The final findings of Dude Dudu #100
Posted by Etienne on 11/30/2014 at 16:25
Today is the 100th and final finding of Dude Dudu. After more than two years of good, loyal service, the final findings are finally revealed. But to celebrate this issue, we're revealing some files that were previously hidden. One thing's for sure, there's something here for everyone.
And we'll start with some final posters. They come from various magazines, including Code Lyoko 2.0.
This time we continue with a promotional related product. Campanile and Moonscoop released these cards with the main characters on them. An old release, dating back to 2006! They're impossible to find these days.
Next, an advertisement dating back to season 4 that was aired on Canal J.
And finally, saving the best til last, here is the final finding, and certainly not the least: a never-before-seen report PDF on Code Lyoko! This report shows us each step in the creation of the 3D part of an episode of the series. Storyboards, sketches, creations and modelling of each element. Pure gold!
<-- Click here to see the PDF!
And there you have it! That was the last finding! Two years of discoveries and never-before-seen gems that have at one point or another taken the hearts of all the series' fans, from the casual ones to the most devoted. And if you thought that Dude Dudu has revealed all of his treasures to you, you'd be wrong. Dude Dudu had and still has other findings in his reserves... (Like the superb lithograph I'll give you a preview of in the logo below. It's a piece of which only 100 copies were made and signed by Tania Palumbo. I went to hell and back trying to find one, so good luck to anyone trying to find the 99 others!)
And there you have it, that's the end of the findings of Dude Dudu... And the end of the updates to CodeLyoko.fr's media database. We've done the best we can to give you an exceptional reserve for a fan community. We hope you've enjoyed it!
Huge thanks to Immu for the banner.
The Fandom Strategy Playable (0.1.0)
Posted by Immu on 11/26/2014 at 17:27
Not long after its first announcement, the first prototype of the Fandom Strategy is now available!
The game contains Original & Lyoko Fandoms, and all local features, with 2 players, up to 8 players. Reverse Screen Mode and so on.
It works on windows and mac users, while android version might come a bit later. The android version (.apk file) will be slower as being a prototype. And it's mainly aimed at tablets rather than phones (screens would be too small).
Today is the 99th and penultimate finding of Dude Dudu: savour it! And today, here's the first lot of the Code Lyoko posters that were published in different magazines. The rest of the posters will come next week with plenty of other stuff, don't miss it!
As you can see, some of these posters have a white line through the middle, as it's impossible to recover the centre of these posters, unfortunately.
Also note that the last findings (90 and above) have been organised on different pages of the site. The "Related products" section can now be considered fully complete, like many other sections before it! (Aside from translation, of course, but we're almost there )
Until next week for the final finding!
The findings of Dude Dudu #98
Posted by Etienne on 11/16/2014 at 21:50
Today, we have a new Spanish book, which also came out during the time the series was a huge success in the country. In this book, you'll find (in Spanish, obviously) information on the main and secondary characters, important locations on Earth and Lyoko, as well as XANA's monsters. Games and anecdotes are also spread throughout.
Hello and thanks for reading this news, let me introduce to you my new game!
The Fandom Strategy is a Multiplayer Turn-Based Strategy Game. Its design is meant to be changed according to several licences from animated or live actions series to videogames (Doctor Who, Stargate, Mario, Ben 10, Code Lyoko and so on), so that multiple players with different tastes can play the same game online, having a different character designs based on what they prefer, and can battle for their preferred fandom design, which gives points to that same fandom.
Right now, it’s the of Code Lyoko community that is chosen and which will be the main base of development, since my last game has a great Code Lyoko community I can count on.
So this game is meant to be multiplayer only. An attempt that I had already tried with one of my cancelled projects, Simple Space Battles. But like any project you cancel, there's always something you've learned in between, for me, it was the understanding and the application of the most important network principles in video games. So I do have the baggage for this game this time!
Platforms & numbers of players
Nevertheless, the first part of the development is focused on a non-online version, playable in LOCAL, on a same PC or a same MAC (2 to 8 players), or, important point, on a same ANDROID TABLET (2 to 4 players). The future online version is meant to be able to accept 2 to 8 players. (up to 12 players has been considered, but since it’s a turn-based game, and that every units takes place on the screen, it doesn’t seem like a great idea).
For game balance reasons, a game with 8 players will certainly be only available with TEAM modes (4vs4), so that players won’t die too quickly. (others ideas are studied, like reducing the number of available actions in a turn depending on total player number).
Each turn, we get the choice between materializing a creature (in case of the Code Lyoko design, a XANA monster), move one, make one attack, or use its special power. Every player has a limited number of creatures that they can materialize, and a limited number they can materialize at the same time. Victory conditions are the elimination of all enemy creatures (and the loss of all their materialization points).
Plans & further goals
After a few prototype versions released and tested, the game will be completely recoded and remade under the unity engine (which would give no more lag + online mode). Actual alpha versions are made under flash technology for faster iterations and modifications.
Some other features are studied, a grid pattern movement only, a ‘commander’ you have to defend, in order to give a focused interest for the players, a power up system to give more diversity and randomness in the battles (like SuperSmashBros types of powerUps) (or giving negative feedback loops, like Mario Kart powerups) and so on.
If you've got more questions, don't hesitate to follow this page, use the FAQ on indieDB (very important), and use the comments and the ones from the different social links below: