The new version of the most complete simulation of Code Lyoko's supercomputer is back in a new trailer, with a release date! Many additions and improvements have been made, the major features being : the return of the cryptosmasher, the satelite and power plant attacks, the television, the city map, the phone, the tower's inhibitors, the DNA functionnalities and the desert sector.
The 3.2.3 version of the IFSCL marks the return of numerous fonctions that you have only discovered before the 3.0.0 reboot, now they're well updated and advanced, and there's also great completely new stuff, just like the tv journal !
Maybe your Lyokowarriors will still be wandering on earth ?
And what about the tv news, talking about a weird overload at local power station ? Between two news on Paco King of Disco and demonstrations in the streets, it's always interesting to get real news! No voice right now, since it's a lot of work to right, translate and record, but it's planned to add some at some point.
Maybe you should locate your lyokowarriors phones?
Maybe one of them is blocked on earth by someone else?
In which case, why not using the voice modifier? By giving his phone to his blocker, you can free the lyokowarrior. Thanks to the voice.legend command, you'll have a clear vision of who can influence who, and take the voice of the desired person.
But careful, Xana will still be there to inflict you with the worse bugs on virtualization : DNA confusion, DNA mix, DNA fusion (well, that part is Kiwi's fault!), buggued earth code, everything can happen! And to fix all that, you'll need to activate a tower and disable its inhibitors, that are also making their big return since 2.6.2 version!
To finish, the 4 windows relatives to the satellite are also coming back : if Xana wants to use a meteore against you, you'll have to search for how much time is left for you.
This trailer marks a return of the mysterious orange return to the past. Slowly but surely, we're coming closer from the big reveal! What do you think it's going to be?
You can still get more detail you might be looking for on the progression log. Thanks for your ongoing support!
The findings of Dude Dudu - 2016 edition - Part 1/3
Posted by Dudu on 04/04/2016 at 16:52
Time for a great comeback! It's probably been over a year since he left, disappearing into thin air. He hid in a corner and worked in secret for a triumphant return. Ladies and gentlemen, please welcome...Dude Dudu! *hysterical cries*...
There you have it.
So now, we can get down to business.
Hello everyone. So yes, we're back, for real, finally...in reality, we didn't actually leave. The goal of this chronicle, for those who aren't aware, was to reveal documents, videos, music, etc. weekly during the time Code Lyoko Evolution was airing (more of less)...with the aim of going further into the series background and allowing fans to discover never-before-seen images of the original series almost 10 years after it aired. For those wanting to refresh their memories, here's a compilation of the best of 101 findings (most clips in French).
Nostalgic? That's just the tip of the iceberg. Since the end of the chronicles, I've continued to sift through the net looking for new documents and for the most part, it's been satisfying. And after gathering a certain number of findings, the distribution of gifts can now commence. This chronicle will appear again a few times throughout the year (so as special events) with a multitude of more or less interesting new images. Here we go!
Storyboard of the episode Distant Memory
Here are storyboards of episode 82 Distant Memory, more precisely of the flashback scene of Anthea's kidnapping. If you look closely, these storyboards have particular significance. Indeed, in the creation of a series, the usual process is to first create the literary and graphic bible of the season, then its common thread which will then allow different writers to work on their episodes from the bible, to finally allow the storyboarders to create the storyboards for different episodes. The final goal being using these storyboards to create the episodes. As you surely know, the series has its own codes concerning the creation of flashback scenes: flackbacks are unique, for some are a series of specially-made, high-quality drawings with certain effects (travelling for example) added. So here are the storyboards in question.
As you can see, the original scene differs to the final one. We can wonder why: is it because of the explicit violence? Or maybe because it didn't match up with the literary bible? Or because of a planning problem (these flashback images, of high quality, weren't done by the same person as other images from the cartoon)? Is it XANA's fault? So many unanswered questions...mysteries still left wide open...(for now).
Did you miss them? New, old, here are some renders! Not a lot, of course, but some of them are very rare. So first off you'll find the renders of the Blok and the Hornet are in higher quality than the ones previously available, plus a new render of Aelita from season 1. And finally, a very rare one of Ulrich (it was only used in France when the TCG was available), it represents our Lyoko Warrior in the virtual world circa season 2 with a Super Sprint trail behind him, and its counterpart with Ulrich on his Overbike, in a way that lets you easily admire the devilish head on his outfit.
Un monde sans danger (A World Without Danger) clip, version 3
You know the Un monde sans danger clip from season 1! You certainly also know the Un monde sans danger clip from season 2! You don't know the Un monde sans danger season 3 clip? That's to be expected, it didn't exist; instead we had the Planet Net video. And season 4? No clip? You might've thought as such! It seems that an Un monde sans danger "season 4" version video does exist. Warning, I'm not talking about any fan-made one available on dozens of YouTube channels, but an official clip. Nothing "new" so to speak but nevertheless something new in and of itself.
Code Lyoko Evolution desktop backgrounds
Now that Code Lyoko Evolution is well and truly over and no new promotion has been released for the series, some sections of the site can now be finished, and this is the case for CLE desktop backgrounds. Just to remind you, these "desktop backgrounds" are promotional images (which are nothing more than screenshots) that Moonscoop made available to television channels, or press releases to illustrate the series.
And there you have it! That'll be all for this issue. The next one will appear later in the year. Let's take advantage of this news to signal that the team making the Code Lyoko social game have recently posted a message that bodes well:
"Dear players, We've met the direction of Ellipse Animation and they are interested to continue the exploitation of the game Code Lyoko. So, we want to know your wishes for the future in order to propose them a concrete updates plan. Thanks for your help." Go to the CLSG page to voice your opinion.
LyokoVN Editor - 5.0
Posted by Immu on 03/26/2016 at 00:14
The all-fresh LyokoVN Editor is now released in version 5.0 "Ulrich", making a huge step in terms of praticality. To recap it's main goal is to give to any LyokoFan the possibility to easily create its own interactive visual story, playable on pc and mobile alike!
This new version includes tons of new assets : portraits and backgrounds, along with a entire VN dedicated to present you the main features of the project. You can play it online on the project page! The biggest feature of this version is the project panel to create in a second a new VN properly, everything is automatized. There's tons of handy tools that have also been added.
The 3.5 version (codename 'sissi') of the Interactive Fanfiction Editor has been released! Enjoy!
Click on the picture to access to the download page :
LyokoVN Editor - Create your interactive fanfiction!
Posted by Immu on 02/17/2016 at 11:14
Already February ? We need something to inspire the community !
And guess what? Immu, creator of the IFSCL & the mysterious LyokoWanderer is offering you a new fan project, welcome to the LyokoVN Editor ! And it's already available !
The LyokoVN Editor main goal is to give to any LyokoFan the possibility to easily create its own interactive visual story, playable on pc and mobile alike!
Short or long stories, linear or with multiple choices, with or without minigames, you decide!
The best ? You don't need skills in code or art! Everything is provided! You only need your best pen or fanfic/episode to adapt it to VN format ! The art assets are all carefully crafted from the original show, scaled up, repainted, to get the best galery of data availablet that will expand trough time!
For the artists, or aspiring artsts, you can add your own characters & background, as well as your own musics or sounds! Here's an example with a screenshot from the show, turned into a HD version that you are able to use in game :
You only need to take a few hours to familiarize yourself with all the tools at your disposal. You also get an example project, regularly updated.
You can also access to cool documentations & livestreams, more detailled and shorter tutorials are also planned in the future. The content will be regularly updated, between 2 weeks & 3 months are estimated to see a new versions with their new functionalities (save system, translations, tutorials, new portraits and arts...) A central 'Hub' is also planned in order to regroup all the VN that the community might want to create. Enjoy!
The Code Lyoko Interface get a 3.1.3.c version ! It's more or less a tradition now, even if it's undergoing development version released. I prefer to have version with has less bugs as possibles. So here's a ".c" version which replaces the original 3.1.3 version. <--- You can find it on the download page, it has replaced the 3.1.3 version
The next version (so, not the 3.1.3.c) might be released after the 6th anniversary of the IFSCL, which would be after the 13th of April, 2016. So the release might be in April or May. (consult the progression log for more info) A lot of content is planned, notably the two missing surface sectors : forest &/or desert. This would also be the occasion to discover the evolution of programs you knew in 2.6.2, like the return of the phone which has been reworked a lot lately. Technically speaking the goal is to really have the lyokowarriors moving in "real world distance" from a point A to a point B, a big work is made on that, linked to the revamp of the 'real city map'.
Finally, it's the crypto-smasher which will reappear, maybe in a more interactive version that previously, but it's still under study
Next are all the windows linked to meteorites and military satellite which should return, remade. The ideal for me would be to get all that content (3.2.3) ready for the anniversary. Plus maybe merging it with the 3.2.6 content (which means many programs of Hopper appeared in seasons 1-2-3, but I'll certainly have not such time. Anyway, thanks for reading!
To recap, this game allows you to get your hands on Jeremie's supercomputer and act as an operator who leads his friends in the digital world of Lyoko! After more than 5 years of development, the game has been rebooted under a new engine (starting from 3.0.0) and is still undergoing development.
This version is available for Windows, Mac & Linux . In French, English, Italian, Spanish & Polish !
That new version includes a lot of new things, here's a sneak peek of it :
Major Features Recap :
xana monsters ai (classic monsters only)
vehicles (also included in battle System)
one new sector : ICE + all systems adapted to multiple sectors
all-improved Y axis virtual system
digital sea visible
new vmap targeting display & minicards behaviour
aelita ‘send visual’ action (mountain + ice)
virt system revamped + diffvirt added
Battle System including new features (compared to 2.6.2):
Dynamic card positioning & resizing systems
3D cards real perspective camera
Separated Battle Screen
Multiple battle screen
Choose Target system
External devirt while fighting
Multiple monster types in the same battle
Ultimate Combo & Sacrifice Attacks
Critical Hit with arcade gauge button
Massive & powerful attack system for the monsters (in critical status)
I hope you'll have a great time, you can download this new version here !
That's all for now, thanks for reading, and please react on the forum, the facebook page and so on to show your support and experience of the game, thanks :)
Also, there's a new tumblr page where you can share your experiences, don't hesitate!
For more info, you can still get all the detail you might be looking for on the progression log.
Trailer IFSCL 3.1.3 + Release date!
Posted by Immu on 11/20/2015 at 18:13
The new IFSCL trailer is released, heat up your keyboards, the upcoming cold might be rude! Reach the supercomputer commands to defy Xana, ready to kick your digital ass with its monsters!
So here's the trailer, released more than one month in advance, in order to help you waiting :
To get a bigger recap of the news, don't forget to check older news
The battle system has been reworked a lot since 2.6.2, like those features: Dynamic card positioning & resizing systems 3D cards real perspective camera Separated Battle Screen Multiple battle screen Choose Target system External devirt while fighting Multiple monster types in the same battlePlan for massive & powerful attack system for the monsters (in critical status)
After a long wait, differed virt is also available!
Last but not least, Aelita's visual! If Aelita cannot maintain her visual connexion when there's other living creatures (monsters and lyokowarriors), it's not the case with overvehicles, so you can see them materialize!
That's all for now, thanks for watching and reading, and please react on the forum, the facebook page and so on to show your support, thanks :)
Hello everyone ! The end of year is slowly coming. Lyokofans are getting chilly all around the world, writing fan fictions to get warmer, and in some corner of southern France, a fan in t-shirt and short, is still working on its little stuff, every night after work, for his big dream... The fictional interface of code lyoko supercomputer has its last version released in late September, under the number 3.0.1, available on Mac, Linux and Windows. If it's not already done, don't hesitate to test it right now.
Sector 2.0 Meanwhile, the 3.1.3 version of the game is being improved, polished, especially before starting the work on the biggest chunks (other sectors as an example). The best example being the mountain sector, which obtainted height variations on its topology, to make it more organic. Also to be noted the addition of flying paths (for vehicles and flying monsters), something I've hoped to be able to add for a long time, now, thanks to enough work, it's done and working !
More details on the next version
Release date : Between end of december 2015 and february 2016. No need to add that of course, a release for christmas would be better..
Major features recap :
battle system (dynamic card size, separated & multiple battle screen...)
aerian paths for flying monsters and overvehicles
new vmap targeting system
height (Y axis) sector handling (virtualization, camera moves, lyokoguides moves)
one new sector : desert
IFSCL INSIDE #4
Here's a new IFSCL Inside (making of) video, dedicated on the 3D modeling of the mountain sector !
That's all for now, thanks for watching and reading, and please react on the forum, the facebook page and so on to show your support, thanks :)
Edit : 3.0.1 is released! Available for Mac, Linux & Windows. Have Fun !
Note : every next version of the IFSCL will need a graphic card with pixel shader 3 compatibility minimum.
Some news first,
IFSCL 3.0.0 has been released a month ago, quickly followed by a quick fix version, IFSCL 3.0.0.c, there's still some crash for users with integrated graphics cards or weak ones, but fixes are on the way with the upcoming IFSCL 3.0.1, also, fully compatible with Mac this time.
Apart from crash fixes, the main additions of 3.0.1 are the new mini cards, the possibility to stack them in the towers, and the long-awaited command list/readme available directly into the game :
In the meantime, here's some new concept arts I decided to drop, focusing on the new menus created for 3.0.0, along with notes about future lyokoguides group handling system and mini cards logos design (after 3.0.1...) or even sketches of mountain sector elements.