Edit : 3.0.1 is released! Available for Mac, Linux & Windows. Have Fun !
Note : every next version of the IFSCL will need a graphic card with pixel shader 3 compatibility minimum.
Some news first,
IFSCL 3.0.0 has been released a month ago, quickly followed by a quick fix version, IFSCL 3.0.0.c, there's still some crash for users with integrated graphics cards or weak ones, but fixes are on the way with the upcoming IFSCL 3.0.1, also, fully compatible with Mac this time.
Apart from crash fixes, the main additions of 3.0.1 are the new mini cards, the possibility to stack them in the towers, and the long-awaited command list/readme available directly into the game :
In the meantime, here's some new concept arts I decided to drop, focusing on the new menus created for 3.0.0, along with notes about future lyokoguides group handling system and mini cards logos design (after 3.0.1...) or even sketches of mountain sector elements.
Featuring a few extracts of my work on IFSCL 3.0.0, scanners and superscan, creating assets on flash, animating and exporting in or outside the Unity Engine.
I kept mostly the graphical part of it, since seeing me writing lines of codes might be less fun to watch. (well...you might see my definite jump from monodevelop to visual studio...)
Have great time, 3.0.1 is coming!
A new fanproject: Meet Code Lyoko Hardline!
Posted by PeaceKeeper2014 on 09/01/2015 at 19:38
Hello, CL fan community! :D I'm Kevin Price, Project Creator and Director for CL Hardline and we'd like to bring you out amazing fan project! For about a year, Team Hardline Studios have been hard at work creating a new project taking Code Lyoko to the next level. It's taken us months to get where we are, but, I'm proud to announce that we are inching closer to our Season Launch date, aimed later this year.
Code Lyoko: Hardline is a brand new fan project set 12 years after Evolution and follows Yumi and Ulrich, as well as other characters, old and new. We're bringing fans a completely new experience, an experience similar to TV Crime Drama presentations. We're holding back no punches and delivering a show filled with Drama, Action and intrigue.
This is Code Lyoko: Hardline! :) We hope you follow the crime-filled when the show premieres later this year.
For the 300 version of the Code Lyoko Supercomputer Fictive Interface trailer, I've tried to reach even more the cinematic feel I'm always looking for. Hope you will enjoy, and hopefully, be surprised!
And if you've missed it, there's also the second IFSCL INSIDE (making of) that has been released a few days ago :
So I hope you've enjoyed them, so far it's the biggest work I've ever done, and the one I'm the most committed about. Don't forget you can still look on the progression log, and ask your questions here.
If is talk of 3.0.0 in terms of a 'reboot' of the game, it's for very good reasons: everything is remade, back from scratch. Of course 3.0.0 won't features as much programs quantity as there was in 2.6.2. but still, you will be able to experience the game on a whole new level, never reached before.
3D tactical map (now called virtual map) is of course of the main addition, but there's also countless others : all the animations have been remade, the new engine (Unity) also includes new possibilities in terms of camera effects (reboot, game over with xana logo...), backgrounds like the one you can see in aelita materialization window are now in real 3D and particles, DNA strands also and lot of details that make all the quality of the game.
There's also a tons of new commands, like virtualization to any coordinates of the Lyokoworld, which can obviously lead to falling in the digital sea ! Now it will only depends on the risks you're willing to take!
What was the last part of the video all about ? I let you think about it for now :p
Release date is announced, August 9 2015, be prepared !
Recap, Shared Files & Release Dates
Posted by Immu on 07/05/2015 at 22:12
The interactive reproduction of the Code Lyoko Supercomputer Fictional Interface (IFSCL) is more than ever in the works and grow by leaps and bounds. With the new version comes new possibilities, the last news had indicated big changes, so here's the current progress with a big news as we like them !
A very brief bit of news! The more informed of you would have noticed that, about 2 weeks ago, Norimage put the keyboard they used for the Supercomputer in the series on eBay, with a certificate of authenticity from Norimage. We didn't relay the news in order to avoid any false bidding that would incur. The bids are still coming in with little time to go...
A few seconds ago, the keyboard from Code Lyoko Evolution, on which Marin Lafitte in Jeremie's skin typed, was sold by Norimage to a lucky buyer for the tidy sum of 281.11€ (excluding shipping)!
Aside from this rather anecdotal happening, the prop being sold confirms what we've already more or less guessed: there certainly won't be a season 2 of Code Lyoko Evolution... As even Norimage is beginning to get rid of its props.
That's all for this evening! Kisses!
5th Birthday! Special Future Video
Posted by Immu on 04/13/2015 at 15:46
Today, we celebrate the 5th anniversary of the most well known simulation of the code lyoko supercomputer interface : the IFSCL! In the last news, you've been informed that some things were still to be validated before giving you this news, and now, here we are, all of the things I wanted to be sure about are okay, so I can give you that video, made with love, for you:
As you might have understood, the IFSCL is currently being entirely remade, directly under the Unity3D engine. If the version 2.6.2 was already a huge gap in terms of technology (it was an emulation of the flash game under the unity engine, kinda like nintendo 64 emulation on pc if you like), but this time, everything is re-coded. Lots of animations & graphism have also been remade and updated to fit in with the new engine.
Obviously, changing so many things can't be without consequences, one weak point, IFSCL missions (campaign mode) won't come back before a while, because they're slowing down IFSCL development too much. (It's like redoing tutorials again and again, not productive at all, and I'm not talking about the translations & the debugging...)
Big features review :
Better overall quality - obviously, with a new shiny engine comes new possibilities, in terms of FX, cameras and more...
Better performances for average hardware - Of course you still need a good computer and a good graphic card, (the game only grows up in content, hey!) but the use of this hardware by the game is more efficient than ever
3D Tactical Map! Never been closer than before from the show!
3D Lyokowarriors transfer process! Same as above, if some of the original models are ripped from the original WII game, they've been updated alot to fit in with the new engine, while the older costumes will also need to be completely modelized.
3D LyokoMap! - already visible as a false 3D in the IFSCL menu, this time, it will be real 3D!
A new Xana AI, battle and traveling system updated, due to the new 3d tactical map, things will be greatly upgraded!
Better resize system also. The interface will fit better to different screens ratios.
32/64 bits versions, 64 bits users will benefit from the full use of their processor!
Progressive translations : with the pause of the campaign mode and the new system, new (while incomplete) translations of the game will be easier to add. Whathever is the langage.
Windows & MacOS Compatibility (maybe linux..), anyway, macOS returns! But still, the performances won't certainly be as good as a windows.
That's all for now, thanks for watching and reading, and please react on the forum, the facebook page and so on to show your support, thanks :)
As a bonus : the long awaited Immu's room's code for 2.6.2 (now pretty much unrepresentative of the future of the game, but anyway...) : amigoodman
A surprise from Norimage...
Posted by Shaka on 03/23/2015 at 20:27
A bit of news from Code Lyoko Evolution (which is pretty rare!!)! Norimage posted a little message on their Facebook, directed at fans of Code Lyoko Evolution. A surprise is announced for Tuesday at 8PM. Here's the post in question!
So, our advice: don't get your hopes up too high! However, it seems very likely to us that this little surprise will be none other than the famous last Finding of Dude Dudu, which we've had available for some time now.
How did Dude Dudu release this without Norimage's knowing? He found this video on Norimage's Vimeo account and, surprised at how little it spread, grabbed it. In the end, we noticed that the video was taken down from the Vimeo account in question. So is this what they're referring to? Or does Norimage have some other surprise up their sleeves? Come back Saturday to find out.
Have a nice week. Thanks to Zaryu for passing on the information.
>> Edit on the 24th of March <<
As we guessed, this surprise was the Jim video. Norimage has already "revealed" the surprise. The only good point: a subtitled version is available for the international community - click the CC button on the right!
LyokoWanderer gets visuals!
Posted by Immu on 03/12/2015 at 18:50
Hello everyone, As some of you might already have seen it, LyokoWanderer is aiming to be a 3D simulator of the Megapod and Cortex, both of them coming of course, from Code Lyoko Evolution. Today is revelead the first set of screenshots, and the unveiling of the game status.
Game Status, what's left to be done : Half of these things won't be in the prototype version, in order to get a faster release.
Timer Mode Run with past ghost Walls neons details Squeeze Command Impulse/Jump Command Dematerialization/materialization FX (Slice Shader + particles) Colision FX (sparkles) Stop particles FX at zero speed Ripped sounds Music Selector Earthquake system / multiple levels layout PART 1 of the Cortex PART 2 of the Cortex PART 3 of the Cortex PART 4 of the Cortex Death Zone (when falling) Details Core Door + LOD model Details Core Exterior + LOD model Details Bridges + LOD models SSR Reflexions Easter Eggs
Other Sectors/Vehicles are not confirmed yet, still It can be a too huge mass of work. Core interior has no purpose to be done either, since you can't enter with the megapod.
A new project has been unveiled! What is that mysterious video game ? You shall know more about it in upcoming months. In the meantime, here's the announcement teaser trailer :
Back on track!
Posted by Immu on 02/13/2015 at 19:18
A small news on the most popular game of Lyokofans, the IFSCL.
It's been awhile since the release of the last version, and not a lot of news have been published about this code lyoko game since. The reason behind it was that I was mostly focusing on the project, what was possible, and what wasn't. IFSCL future wasn't really bright, many development problems and issues were hard to overcome, but I've decided to try something, something that was really risky but which worked! And you won't have details right now about it, theere is still some things to overcome. Anyway, it's a brand new shiny future that is now open for the IFSCL, the shiniest in the project's history!
IFSCL dev is back on track, slowly, but surely. The content of the next version can't be unveiled right now, neither a release date, but it will take months (2015 is, at least, a certitude). The birthday date isn't particularely targeted as a release date (13 of april), but you will, at least for this date, (or before), get your hands on a video, unveiling IFSCL plans from 2015 to 2016, to know exactly what's going on.
By the way, here's the render of the translated lyoko warriors I had done for the last version :
In the meantime, completely linked to lyoko, not exactly to the IFSCL, you will soon discover something brand new, and believe me, you will love it! A trailer will soon be posted about this mysterious project !