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Renault factory: A bit of history...
Posted by Shaka on 04/22/2018 at 11:28 (0 commentaires)  Ecrire un commentaire sur cet article  Imprimer cet article  Envoyer cette article à un ami

A little something for those of you who are keen on history.
On the 17th of April, a historical documentary was aired on France 2, featuring the Renault factory in Billancourt and the people who worked there. For the record, this factory (one of the largest in France at the time with no less than 36,000 workers) is in its own way one of the last shrines of the industrial era, opened in 1929 during the interwar period and closed in 1992 with the decline of manual labour and the era of mechanisation.
The documentary is centred on the period from 1960, the 30 years of glory until 1992, by way of the events of May of '68. It notably gives voice to the last generation of employees at the factory: workers and office staff, in the office and in the workshop!

This (French) documentary can be downloaded or streamed by following the link below:

Les Hommes de Billancourt (The Men of Billancourt, in French)

Linking with our small photo gallery of the series' sources of inspiration:
The Renault factory in Billancourt

To conclude, a reminder that the factory was demolished at the end of 2004 and the island was turned into a cultural centre.
Have a nice Return to the Past on!

IFSCL 3.6.X: Trailer
Posted by Immu on 03/09/2018 at 19:00 (2 commentaires)  Ecrire un commentaire sur cet article  Imprimer cet article  Envoyer cette article à un ami
Hello everyone, the Fictional Interface of Code Lyoko's Supercomputer (IFSCL) is back... back again! And this time, for nothing less than creating the skidbladnir!

Original IFSCL music courtesy of Roroxana!

3.6.X ??

In fact 3.6.0, but it's in the 3.6.X cycle. New cycles (3.6.X, 4.0.X etc.) are still heavily promoted around annoucement, trailers, new logos, but not versions in between.
In the end, their should be as much ‘officialy promoted’ versions as before, but smaller version fixes should come more often in the background.
Things like Immu’s Room, which tends to be huge technical improvements but only released later after a release, will no longer slow down the process as they’re going to be added via new version after the release.

kolossus launcher

Kolossus Launcher will be the new standard to download and get updates on latest IFSCL version. This tool will also help me distributing Lyoko Conquerors once its released.

The legacy-standalone versions will also continue to be created as soon as a version cycle wraps up, to mark the history of IFSCL.
As soon as we get on a new major version (3.7.X for example), the previous major version latest update (3.6.3 for example) is kept and saved on IFSCL download section as 3.6.X (in this case), without launcher and with its original release date, just like any older version.
Also, to speed up dev process, 32bits windows is ruled out for now form new builds.

Only skidbladnir creation ? When do we get to pilot it ?
Be patient! Creating it will already be a challenge, and protect it from destruction too! That's two new types of attacks that are coming in, the draining scyphozoa and creeper/mantas attacks in the garage!
The creation of the said garage is also there, of course.
In both case, you'll have to read quite a bit! The inventory is filled up with new books containing informations. Fortunately, the game's help is also updated.

IFSCL 36x Screen IFSCL 36x Screen

Many other additions and improvement are also coming, a new main menu, an easier virtual build system, various fixes, and many original displays that never appears in the game (skid being drained, preparing multitower boost/scan...)
And as usual, a big rationalization of the windows (how are supposed to work the shields, the hull, garage skid docking, energy transfer between shields and such) that appeared in the show without further explanation.

Also, the multiscan/4 towers boost has a new purpose, contrary to the series, it will not only be needed to counter scyphozoa, but also the create the skidbladnir itself.
This is a variation around its use in the animated series, to make logical their need to create the skidbladnir 'in two parts', with the same 'timing' challenge they face off.

IFSCL 36x Screen IFSCL 36x Screen

When does it get released?

No day on the video date ? That's normal, the release date hasn't been decided yet and is meant to fit my busy schedulde and avoid useless stress.
The day, when confirmed, will be visible in the changelog and on the social networks, so please, dont' ask me ;)

Plenty of livestreams making of!
You've got hours of your time to lost with the sound of my voice ?

To get to know more about this version's progress and content: changelog!
To chat about it: discord
To discuss on a social network: facebook
If you're old-school, go for the longuest french topic of the forum

Reboot: The Guardian Code
Posted by Shaka on 02/25/2018 at 15:34 (5 commentaires)  Ecrire un commentaire sur cet article  Imprimer cet article  Envoyer cette article à un ami
Hello everyone.

Older members of the French Code Lyoko community, who were around when the series started airing, will remember a time historians once called, "Le péril ricain," or "The American peril." Indeed, during the era of season 2 and all the way through season 4, a number of rumours spread about the will of the Americans and Cartoon Network purchasing the Code Lyoko licence. At the time, we all trembled as we imagined the effects of clichéed Americanisation on our truly French cartoon, with Yumi going up 3 bra sizes and Aelita being renamed Kimberley.
That never came to pass and if memory serves, the last episodes of season 4 of Code Lyoko were never even aired on CN because of a "commercial disagreement."

Later on, following the end of the series, many thought that the series may one day be taken up by Americans... We only got Code Lyoko Evolution.
Even later on, I long thought that CL's great success would one day in 2030 lead to a reboot or a continuation of the series by Americans or someone else...

What nobody saw coming was that the Americans would take the series up again someday...its content...its concept...its characters... But under another name, so as not to confuse copyrights or intellectual properties.

Indeed, we're here today to announce the upcoming release of a Netflix series which seems, not to be a continuation, but to be a reboot/complete rip-off of Code Lyoko under another name. Here are some details on it:

(This first bit will be treated a little lightly. Unlike Moonscoop or Dargaud, we don't answer to Netflix, so we can finally let loose a little and call them out on their crap! A more formal analysis will come at the end of the article, after the video).

This series is called, "Reboot: The Guardian Code."
The title already sounds familiar.

A quick overview of the synopsis:
“Four teenagers at Alan Turing High School are recruited by V.E.R.A, a "virtual evolutionary recombinant avatar," to protect cyberspace”

In it, we find teenagers attending a "school specialising in computing technology."
On a casting level, we've got: a black guy (black Ulrich), a comic relief character... (In the end, there's only Yumi who seems to be missing, logically replaced by a blonde girl who takes selfies).

They meet a virtual artificial intelligence (well then...). She ends up arriving at their school in flesh and blood (Oh...).

But before that, she trains them to defend the virtual world (!!!)...
To do this, they use a very simple process: virtualisation. (You may think that it's performed differently to in Code Lyoko,!).
Once in the virtual world, you'll find out heroes in their virtual outfits with superpowers (On my mother's life!). But because Cyberspace is vast, they also need to explore a place that looks a lot like a certain global network, like two peas in a pod.

They fight different threats on the world, spawned by the malicious virus created by an evil computer genuis hidden in the shadows behind his screen.

I think we've arrived at the stage where you should believe me a lot more, so here's the video trailer:

Back to a more pragmatic view.

Effectively, at first sight, this trailer seems to be a mix of 70% Code Lyoko, 20% Tron and 10% Iron Man. To an extent that with serious reservations, it's incredible to wonder how far Netflix will go before they're afraid of a plagiarism lawsuit.

However... This series, as its name indicates, is a reboot. But it's not a reboot of our cartoon, rather another cartoon called, "ReBoot".

If that doesn't mean anything to you, that's normal.
It was a Canadian cartoon aired between 1994 and 2001. It was broadcast in the country of the maple leaf. It tried to spread to the USA, but it had very little success due to competition between the big animation channels. It then tried to export across the Atlantic to the United Kingdom, but it was very quickly censored due to complaints from parents who thought the cartoon and its characters were too violent and crude for their young children.
So in the end, it retained very limited notoriety among cartoon lovers. Here is its synopsis:

"The story takes place inside a computer. Bob is a Guardian who is charged with maintaining the security of the Mainframe system, in which can be found a virus named Megabyte. The virus tries at all costs to infiltrate the SuperComputer, another much more powerful system that Bob originally comes from, in order to infect it. Bob also has allies in the form of Dot Matrix (a young woman who manages a large part of the system and is at the head of the restaurant Dot's Diner), his particularly reckless little brother Enzo who's always accompanied by his dog Frisket, and Phong the "old sage." They do all they can to fight against Megabyte's offensives, but also to take part in games hosted by the user of the system, which manifest as violet cubes that fall from the "sky," and in which they must battle the user at all costs: if they lose the round, they will be deleted and will provoke the destruction of a sector of the Mainframe."

The new series you just watched the trailer for was pitched in 2013, commissioned by Netflix in 2015, filmed in 2017 and will release on the 30th of March 2018 on Netflix.
It will be both a reboot and a continuation (in the style of Code Lyoko Evolution) that notably ignores the fact that the fourth and final season of the original cartoon ended on a cliffhanger.
So, the new series may both continue the cartoon (yet to be seen!) and renovate the concepts of the series universe. It will keep the old characters from the cartoon and introduce new ones. However, visually, in the reboot, we can't help but notice that they've borrowed extremely notable elements from other series, notably Tron and Code Lyoko... The new series is indeed very far from the original cartoon, visually speaking...

Now... How should one react?

-    First of all, if you're not afraid of huge American clichés (because even the opening swamped us) and if the theme of the battle between humanity and cyperspace is still a passion of yours, throw yourself into this series.
-    If you're more outraged like the writing team, you can watch the first few episodes and see if our first prejudices are true or not.
-    In a lighter manner, you can also content yourself with looking at this series in a more curious manner: indeed, due to its format, the series will address an older audience and as a result, it's possible that a number of "taboos" of the Code Lyoko cartoon in terms of humour, romantic relationships, etc...will be touched on in this series, and that it will include gags or lines that we'd hoped to see at the time of Code Lyoko.

As for us, we'll remain prudent but we'll try to keep an open mind about this little series, and maybe we'll end up doing some more extensive work on it. We'll see...

To be continued...
On March 30th! Only on Netflix!
AND CodeLyoko.Fr

Wikipedia page for the original series:
Wikipedia page for the new series:

Death of Carlo de Boutiny
Posted by Shaka on 02/04/2018 at 11:10 (3 commentaires)  Ecrire un commentaire sur cet article  Imprimer cet article  Envoyer cette article à un ami
Hello everyone.

Those of you who are better connected will already have heard the news, especially those who are following Thomas Romain on Twitter. One of the fathers of Code Lyoko passed away last week. It was Carlo de Boutiny, whose name appears in all the openings of Code Lyoko.
This man was a writer for cinema and although he wasn't very well known to the LyokoSphere in the end, he guided the young Tania and Thomas at the end of their studies and helped them to take the first steps in the Garage Kids/Code Lyoko project.

Here are two links to Tweets by Thomas Romain on the subject: "We developed the CODE LYOKO project together in 2001. With great sadness I've just learned that my friend Carlo de Boutiny has left us. As well as being a formidable person, Carlo was a talented writer. I miss his words."
"The Code Lyoko project was initiated by Tania Palumbo and myself just after we left animation school. Carlo, who had his origins in cinema, brought us his writing experience. He did a lot of work with the director Jan Kounen."

IFSCL 3.5.0: Released
Posted by Immu on 12/08/2017 at 14:10 (3 commentaires)  Ecrire un commentaire sur cet article  Imprimer cet article  Envoyer cette article à un ami
Welcome lyokofans!
The Fictional Interface of Code Lyoko's Supercomputer (IFSCL) has been brought back in 3.5.0 this 26th of November.
Although, that version also got big changes for the last 3 weeks, and is now released under improved version.
Same old, same old, William, Xanafication, sector destruction and reconstruction and many other things are available!

(check that your using last version: this logo on title screen should be red)

title screen IFSCL

Future of IFSCL
The workload has been pretty intense for the last version and now requires a bit of sleep. But do not worry, as December is a month for Immu's Room clues (hidden functionality that allows you to discover future elements of IFSCL). They'll be unveiled during the course of December across social networks.
Also, one version, number 355 currently, is planned for early 2018, with - eventually-, a trailer for this christmas.
For those who wants to see the live progression of next version, check the changelog!

To download, it's here.
If you're interested by the trailer, it's there

For a dynamic chat,it's on the discord!

Thnaks and see you soon!

10 years later... Scripts vs Episodes seasons 1-4!
Posted by Shaka on 10/15/2017 at 10:25 (6 commentaires)  Ecrire un commentaire sur cet article  Imprimer cet article  Envoyer cette article à un ami
Hello everyone!

Some Code Lyoko news! What an emotional sequence...

Today, the site team is mostly busy managing the inescapable passage of the end of study, going out and looking for their first job and a happy future. But that doesn't stop us from continuing to keep an ear out for series news, content and community.

Like all good artists, we're therefore looking to fill a few remaining gaps on CodeLyoko.Fr. No, we're not going to create a v6 and no, we're not going to move the site to HTTPS or rework the forum.

However, we're tirelessly working to fix the rare gaps in our content… And the people who know the site well enough may be able to see what we're getting at here. (If not, you might just need to read the title of this news post…)

After some long investigations, a large campaign of correspondence with different people and a little boost from a certain Bérik, we have finally managed to get our hands on the scripts for season 4 of Code Lyoko.

As a bit of history, the scripts for the episodes from seasons 1 to 3 were sent to us by Sophie Decroisette each time an episode came out. Suddenly, at the start of season 4, Moonscoop decided that it had to stop: it was obvious that some fans preferred to read the episode script instead of watching the episode on TV or buying the DVD… May they rest in peace. So, we had to cut our losses with season 4.

As for Evolution's scripts, we slyly made off with them thanks to our connections with certain members of the film crew and actors.

Today, 10 years after the end of season 4 (10 November 2007), we have managed to acquire these highly prized production documents. Although, unfortunately, our contact was able to send us all the scripts except for a single episode. So the only one we're now missing is the script of episode 91 "Bad Connection". If somebody ever finds it at an auction…

In conclusion of all this chatter (Did I lose you?)
The scripts can be downloaded through the Episode Guide or the Conceptual Documents page. (If you look at the Conceptual Documents page, you can also see another project I'm working on, just beneath the scripts! - Queen)

But that's not all…
Because we do our jobs well, we have waited several months before releasing the scripts, and we - notably Dude Dudu - have taken the time to update our huge, gargantuan and world-exclusive file, "Scripts to episodes comparison".

This file is a must-read for all fans of the series, showing the most remarkable changes between the paper version of the episode (writer's scripts) and the result shown on TV (after it's gone through the production pipeline). It has a homepage with a top 10, and then several pages going over each episode to compare the changes that occurred to each one.

After our update, the
 top 10 became a top 12 most notable changes, adding what are, in our opinion, the two most interesting changes of season 4.
The list of Jim's jobs mentioned only in the scripts also gains an additional entry.
And obviously, two pages listing all the modifications in season 4 have appeared in the file:
 [Page 1 - Ep. 66 to 80] [Page 2 - Ep. 81 to 95]

And yes, it's all in English! Seasons 1 to 4 (but not Evolution) of the Scripts vs Episodes file have all been translated and you can now read them at your leisure.

Have a nice read!

Thanks to Queen and Nelbsia for the two illustrations for the top 12, and for continuing to answer our call even 10 years later…
Finally, Immu and the rest of the team will continue to "celebrate" the 10 years since the end of the series with a few other small news articles throughout the month of November, so keep checking back to!

IFSCL 3.5.0: Trailer
Posted by Immu on 10/30/2017 at 03:50 (1 commentaires)  Ecrire un commentaire sur cet article  Imprimer cet article  Envoyer cette article à un ami
Hello everyone, the Fictional Interface of Code Lyoko's Supercomputer (IFSCL) is back!

After 7 years of waiting, 7 long years of fans constantly asking for him, he's here, beautiful and new in the latest IFSCL trailer:

By the way, about xanafied costume: simply put I consider william 'Xanafied clothes' to be its regular S4 clothes (that he would have had even without xanafication, xana just pushed the upgrade button earlier than jeremy did for his other classmates). So white ones are considered to season 3 clothes. I've just made them early but they won't appear yet. So there’s no original dedicated ‘xanafied costumes design’ for lyoko warriors.

To get to know more about this version's progress and content: changelog!
To chat about it: discord
To discuss on a social network: facebook
If you're old-school, go for the longuest topic of the forum

Big recap on the fangames!
Posted by Immu on 09/01/2017 at 20:15 (1 commentaires)  Ecrire un commentaire sur cet article  Imprimer cet article  Envoyer cette article à un ami
Hello Lyokofans!
It's time to make a summary of the three non official fangames that I'm (Immu) creating for this wonderful community:

To start up with the most popular, the IFSCL 3.4.2 can be downloaded :

The clock, more realtime than ever!
A common program that appears at rares moments in the series more precisely when Yumi is busy defending "Mélanie", the Skidladnir still under construction.
However there was no need less for the program to become an essential component to IFSCL, and not the least. It can control time!

IFSCL 342 ScreenIFSCL 342 Screen

You won't have to wait 10 min for an automatic attack of Xana anymore,now it can rest for many hours or even days like in the series,and like the game runs in real time, so you can accelerate time to the next attack of Xana!
One more thing: the clock show also the time display of the virtualisation of the LyokoWarriors (a minimum of 12 hours mostly explicit in the original series ( confirm in CLE). but also the recompilation times of certain programs like the reboot, Return to the past, or the overvehicles.

Because lets face it. there has to be a reason for Jeremy to not use them all the time,so why the programs should not "re-agree" to the digital world every time?
It seems a relevant question for me !

Lot of fixes and improvements
We can note that the window of anomaly can now be narrowed and show the reall reason of the error.
With that we can also note that they will be more strategy at the end of the game, but others will come in the future

IFSCL 342 ScreenIFSCL 342 Screen

But mostly a big work on the windowss,it illuminates,have a beautifull black border and dont have anymore the problem when we click on the button and we want to slide on the screen.
And finaly, a dynamic help, a true successor of the other iterations that have been created on IFSCL in the course of his production (separate pdf, separete link, ingame windows with compressed images..)

IFSCL 342 ScreenIFSCL 342 Screen

Immu's Room introducing the Cathedral & the inventory
Teased for a month accross social medias and enigmatic clues, 340 & 342 Immu's Room has been unveiled.
You'll find the 3D cathedral of Code Lyoko's factory, a prelude to IFSCL story mode.
Also many other clues can be find inside, which are linked to IFSCL's future.

IFSCL 342 ScreenIFSCL 342 Screen

The inventory, while not being very interactive at that moment, is also an early taste of the story mode, in which every item collected in game can have a use.
Around 40 objects are planned, from the most weird but very true to the series, (orange and black soda can) to the most obvious ones (cd of aelita's materialization, Franz Hopper's suitcase...).

IFSCL 342 ScreenIFSCL 342 Screen

And as a bonus, two fan videos regarding IFSCL Immu's Room and a retrospective for the other.
They're in french, but we're still not having much video like that in english, so don't hesitate to participate by creating your own theory videos or analysis in english!

Some notes about this version

There's no perfect version, but this one is really clean of any big issue.
The only little things to know are : kiwi window command won't work so simply use the search button on the upper part of the interface.
There's currently no gameover if aelita ends up not being rematerializable before the end of a Xana earth Attack.

IFSCL 342 ScreenIFSCL 342 Screen

Also, we are stuck if the vehicles cannot be rematerialized while we are in celestial dome or lyoko's core/heart.
Those two situations will respectively be resolved by a one-way secret passage in the core that will lead to arena, and a special program in celestial dome interface to quickly recompile a vehicle.

Two more IFSCL versions planned till the end of the year
So that 3.5.0, planned for october/november has the goal to bring us William but also to the xanafication of lyokowarriors by the scyphozoa and the whole management of creation/destruction of the sectors.
While that for 3.7.0, which target Christmas 2017, that one will have the hard task to introduce the skidbladnir and the digital sea (but not yet the replikas).
I put every effort possible so that translators, beta testers and I will allow 2018 to be under the sign of the 'story mode'.

If your interested by the trailer and to know more about the content of this version please check the latest news below ;)

To download the game, go here:

Note that a DISCORD channel has been created, to easily talk about the game.

Meanwhile, on Lyoko Conquerors
Let's not forget one of IFSCL little brothers: Lyoko Conquerors : The Online Wars
Also created by your dedicated fangame creator, this ambitious online real time strategy game based on Xana and William is still in production within two IFSCL work periods.
You can see its progression by checking the links in the progression log ;)

Lyoko Conquerors 030 ScreenLyoko Conquerors 030 Screen

A minimal knowledge of classic STR (age of empire, starcraft, command and conquer...) is still required as this game is in early dev and not accessible to non-initiated.
If your interested, it's available in private Alpha: get in touch by leaving a message on the lyokoconquerors channel on the discord or subscribe to the facebook group page to get access.

And to wrap-up, LyokoWanderers!
Still in alpha, mostly paused dev, but you can play it right now as the alpha became public, get it on your nearest Google Play Store!
(no iOS version planned)

Lyoko wanderers ScreenLyoko wanderers Screen

Lyoko wanderers ScreenLyoko wanderers Screen

There's also a facebook page for it ;)

Till next time folks!
Screenshots of the games taken by various fans, thanks to them! & Jordan for translation help.

IFSCL 3.4.0: Released!
Posted by Immu on 07/19/2017 at 23:59 (12 commentaires)  Ecrire un commentaire sur cet article  Imprimer cet article  Envoyer cette article à un ami
Hello everyone,
The Fictional Interface of Code Lyoko's Supercomputer is back in version 3.4.0 (Windows, Mac & Linux)

(check that you're using the latest fixed version : the eye of xana should be green on title screen)

title screen IFSCL

If your interested by the trailer and to know more about the content of this version please check the latest news below ;)

To download the game, go here:

Note that a DISCORD channel has been created, to easily talk about the game.

That's all folks!

Code Lyoko on YouTube and Dailymotion
Posted by Etienne on 07/11/2017 at 19:43 (3 commentaires)  Ecrire un commentaire sur cet article  Imprimer cet article  Envoyer cette article à un ami
Hello everyone!

It's summer, it's school holidays (for the lucky few) and like every other summer, each moment of rest is spent outside or staying at home binge watching TV series, for example. For those who prefer the latter idea and who are fans of Code Lyoko (surprising for someone on Surpris), Dargaud offers you the entire series for free on the official Code Lyoko YouTube channel (in other words, the only channel where Code Lyoko episodes are officially available  Clin d'oeil). This channel, opened two years ago, has published new episodes every week until recently finishing with the release of episode #95 - Echoes. On your phone, tablet or television, you no longer have any excuse not to watch a good little episode. What? You'd rather watch with the original French voices rather than the English? No problem! The episodes are also available in French. No excuse, I tell you!

Huh? You...what? You're...anti-YouTube? It was better before? When the more successful video platform was Dailymotion? NO PROBLEM! The episodes are also available on Dailymotion. When we say that everything has been planned out... summarise, here are the Code Lyoko episodes available:

There, now nobody misses out.
Have a nice evening on co...what was that?
And for those who...don't want to see the English...or in French?
Ok, two things:
1) It's summer, get some sunshine!
2) I see...anyway I present to you the children of the official channels, I call them:

There you have it, for other languages, reread step 1) and if not, you know what you have to do: watch and rewatch the episodes as you please indefinitely! =D

Have a nice holiday on Clin d'oeil (and it's not necessary to click the "Lire la suite" ("Continue reading") link, you'll find the exact same news :p)

Lire la suite...

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