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Big recap on the fangames!
Posted by Immu on 09/01/2017 at 20:15 (1 commentaires)  Ecrire un commentaire sur cet article  Imprimer cet article  Envoyer cette article à un ami
Hello Lyokofans!
It's time to make a summary of the three non official fangames that I'm (Immu) creating for this wonderful community:

To start up with the most popular, the IFSCL 3.4.2 can be downloaded :

The clock, more realtime than ever!
A common program that appears at rares moments in the series more precisely when Yumi is busy defending "Mélanie", the Skidladnir still under construction.
However there was no need less for the program to become an essential component to IFSCL, and not the least. It can control time!

IFSCL 342 ScreenIFSCL 342 Screen

You won't have to wait 10 min for an automatic attack of Xana anymore,now it can rest for many hours or even days like in the series,and like the game runs in real time, so you can accelerate time to the next attack of Xana!
One more thing: the clock show also the time display of the virtualisation of the LyokoWarriors (a minimum of 12 hours mostly explicit in the original series ( confirm in CLE). but also the recompilation times of certain programs like the reboot, Return to the past, or the overvehicles.

Because lets face it. there has to be a reason for Jeremy to not use them all the time,so why the programs should not "re-agree" to the digital world every time?
It seems a relevant question for me !

Lot of fixes and improvements
We can note that the window of anomaly can now be narrowed and show the reall reason of the error.
With that we can also note that they will be more strategy at the end of the game, but others will come in the future

IFSCL 342 ScreenIFSCL 342 Screen

But mostly a big work on the windowss,it illuminates,have a beautifull black border and dont have anymore the problem when we click on the button and we want to slide on the screen.
And finaly, a dynamic help, a true successor of the other iterations that have been created on IFSCL in the course of his production (separate pdf, separete link, ingame windows with compressed images..)

IFSCL 342 ScreenIFSCL 342 Screen

Immu's Room introducing the Cathedral & the inventory
Teased for a month accross social medias and enigmatic clues, 340 & 342 Immu's Room has been unveiled.
You'll find the 3D cathedral of Code Lyoko's factory, a prelude to IFSCL story mode.
Also many other clues can be find inside, which are linked to IFSCL's future.

IFSCL 342 ScreenIFSCL 342 Screen

The inventory, while not being very interactive at that moment, is also an early taste of the story mode, in which every item collected in game can have a use.
Around 40 objects are planned, from the most weird but very true to the series, (orange and black soda can) to the most obvious ones (cd of aelita's materialization, Franz Hopper's suitcase...).

IFSCL 342 ScreenIFSCL 342 Screen

And as a bonus, two fan videos regarding IFSCL Immu's Room and a retrospective for the other.
They're in french, but we're still not having much video like that in english, so don't hesitate to participate by creating your own theory videos or analysis in english!

Some notes about this version

There's no perfect version, but this one is really clean of any big issue.
The only little things to know are : kiwi window command won't work so simply use the search button on the upper part of the interface.
There's currently no gameover if aelita ends up not being rematerializable before the end of a Xana earth Attack.

IFSCL 342 ScreenIFSCL 342 Screen

Also, we are stuck if the vehicles cannot be rematerialized while we are in celestial dome or lyoko's core/heart.
Those two situations will respectively be resolved by a one-way secret passage in the core that will lead to arena, and a special program in celestial dome interface to quickly recompile a vehicle.

Two more IFSCL versions planned till the end of the year
So that 3.5.0, planned for october/november has the goal to bring us William but also to the xanafication of lyokowarriors by the scyphozoa and the whole management of creation/destruction of the sectors.
While that for 3.7.0, which target Christmas 2017, that one will have the hard task to introduce the skidbladnir and the digital sea (but not yet the replikas).
I put every effort possible so that translators, beta testers and I will allow 2018 to be under the sign of the 'story mode'.

If your interested by the trailer and to know more about the content of this version please check the latest news below ;)

To download the game, go here:

Note that a DISCORD channel has been created, to easily talk about the game.

Meanwhile, on Lyoko Conquerors
Let's not forget one of IFSCL little brothers: Lyoko Conquerors : The Online Wars
Also created by your dedicated fangame creator, this ambitious online real time strategy game based on Xana and William is still in production within two IFSCL work periods.
You can see its progression by checking the links in the progression log ;)

Lyoko Conquerors 030 ScreenLyoko Conquerors 030 Screen

A minimal knowledge of classic STR (age of empire, starcraft, command and conquer...) is still required as this game is in early dev and not accessible to non-initiated.
If your interested, it's available in private Alpha: get in touch by leaving a message on the lyokoconquerors channel on the discord or subscribe to the facebook group page to get access.

And to wrap-up, LyokoWanderers!
Still in alpha, mostly paused dev, but you can play it right now as the alpha became public, get it on your nearest Google Play Store!
(no iOS version planned)

Lyoko wanderers ScreenLyoko wanderers Screen

Lyoko wanderers ScreenLyoko wanderers Screen

There's also a facebook page for it ;)

Till next time folks!
Screenshots of the games taken by various fans, thanks to them! & Jordan for translation help.

IFSCL 3.4.0: Released!
Posted by Immu on 07/19/2017 at 23:59 (12 commentaires)  Ecrire un commentaire sur cet article  Imprimer cet article  Envoyer cette article à un ami
Hello everyone,
The Fictional Interface of Code Lyoko's Supercomputer is back in version 3.4.0 (Windows, Mac & Linux)

(check that you're using the latest fixed version : the eye of xana should be green on title screen)

title screen IFSCL

If your interested by the trailer and to know more about the content of this version please check the latest news below ;)

To download the game, go here:

Note that a DISCORD channel has been created, to easily talk about the game.

That's all folks!

Code Lyoko on YouTube and Dailymotion
Posted by Etienne on 07/11/2017 at 19:43 (3 commentaires)  Ecrire un commentaire sur cet article  Imprimer cet article  Envoyer cette article à un ami
Hello everyone!

It's summer, it's school holidays (for the lucky few) and like every other summer, each moment of rest is spent outside or staying at home binge watching TV series, for example. For those who prefer the latter idea and who are fans of Code Lyoko (surprising for someone on Surpris), Dargaud offers you the entire series for free on the official Code Lyoko YouTube channel (in other words, the only channel where Code Lyoko episodes are officially available  Clin d'oeil). This channel, opened two years ago, has published new episodes every week until recently finishing with the release of episode #95 - Echoes. On your phone, tablet or television, you no longer have any excuse not to watch a good little episode. What? You'd rather watch with the original French voices rather than the English? No problem! The episodes are also available in French. No excuse, I tell you!

Huh? You...what? You're...anti-YouTube? It was better before? When the more successful video platform was Dailymotion? NO PROBLEM! The episodes are also available on Dailymotion. When we say that everything has been planned out... summarise, here are the Code Lyoko episodes available:

There, now nobody misses out.
Have a nice evening on co...what was that?
And for those who...don't want to see the English...or in French?
Ok, two things:
1) It's summer, get some sunshine!
2) I see...anyway I present to you the children of the official channels, I call them:

There you have it, for other languages, reread step 1) and if not, you know what you have to do: watch and rewatch the episodes as you please indefinitely! =D

Have a nice holiday on Clin d'oeil (and it's not necessary to click the "Lire la suite" ("Continue reading") link, you'll find the exact same news :p)

Lire la suite...

IFSCL 3.4.0: Trailer
Posted by Immu on 06/19/2017 at 16:00 (7 commentaires)  Ecrire un commentaire sur cet article  Imprimer cet article  Envoyer cette article à un ami
Hello everyone,
The Fictional Interface of Code Lyoko's Supercomputer is back!
After celebrating the 7th anniversary of the game last 13th of april et the reveal of the orange return to the past, it's now time to give news about the 3.4.0 version trought a trailer and exclusive informations!

  • Version details
It's the big return of the fifth sector (namely confused as Carthage) lastly seen in IFSCL 2.6.2, but now in 3D!
And it's bringing a lot of new windows (heart, core, transporter... ) several being adaptated for more interesting gameplay (sensors etc..).
The original movement system for the maze has been added, that can be apparented to some sort of pacam, more logic considering what we saw in the series.
The key also changes from position on each new maze opening, and be aware of the countdown! (available in two versions so that everyones happy)

IFSCL 340 ScreenIFSCL 340 Screen

It's also the cloning, window that is added, with high 3D, textured and animated model!
By the way, all the 3D models of the characters have been improved, and are of course visible in virt, scan and analysis type of windows
There's also the elevator window! This time directly linked to its 3D counterpart, you'll be able to hear it working just like in reality!

This is also the return of the guardian and the scyphozoa, two units particularly useful that Xana will deploy when one of your lyokowarrior is alone...
Also keep in mind that scyphozoa is partially finished for this version, as xanafication will come for 3.5.0 with everything it involves!

IFSCL 340 ScreenIFSCL 340 Screen

  • A whole new mystery!
Some of those mysteries are still unresolved since last trailers, a breach in a wall, a weird eye, and now what you saw at the end of the trailer above...
Everything will be revelead in time, the majority being part of the story mode, coming in 2018. By the meantime, make your theories!
For the orange return to the past, it won't be available in next version, but don't worry, the Immu's Room will still present you other elements of the future of the IFSCL.

  • And after 19th of July 2017...
Will there be other versions of IFSCL this year? Yes! And pretty quick actually considering how much time is left.
We're slowly coming to sector's destruction, William, an update to battle system (action choice directly in the window itself) the Skidbladnir and the Digital Sea!

The current objective is about finishing all those groundwork trough 2 versions (3.5.0 and 3.6.0) that would be released in the upcoming months, in order to start 2018 directly on the story mode!
Of course, most the work was already started since years, that's why so much can start to go out so close from 3.4.0  ;)

IFSCL 340 ScreenIFSCL 340 Screen

Just like last 20th of November at trailer's release, rendez vous in one month for the release of IFSCL 3.4.0!

Many other things have been added/fixed, check the progression log for live infos about that.

Note that a DISCORD channel has been created, to easily talk about the game.

And for those who understand french, you can go in the forum topic too.

The release is planned for the 19th of July 2017. Happy holidays ! ;)

A YouTuber offers you a little return to the past
Posted by Shaka&IDM4 on 05/20/2017 at 16:04 (2 commentaires)  Ecrire un commentaire sur cet article  Imprimer cet article  Envoyer cette article à un ami
Hello everyone!

Despite the years that have passed since the end of the cartoon, Code Lyoko continues to be appreciated by many as a quality cartoon and a nostalgic childhood memory.
This is why a YouTube channel that creates videos themed on cartoons has leaned towards our baby. The channel is called Channel|Frederator and its thematic videos are based and titled on the theme "107 Facts You Should Know About...".

As the model becomes more and more popular on YouTube, the channel creates videos about cartoons and asks its subscribers to propose the subject of the next video in the comments.
And so, after numerous requests from the English-speaking audience, on the 10th of May, the channel finally released "107 Facts You Should Know About Code Lyoko".

A number of things resonated with us in this video:
- Firstly, this video paints the history of Code Lyoko across the board: its origins, sources of inspiration, Code Lyoko, Code Lyoko Evolution, the actors, goodies, community life, etc... The video leads us in a very nostalgic thematic cruise that will revive a lot of small memories linked to the series.
Evidently, however, if you're a really dedicated fan and have followed and read this entire website, you'll learn next to nothing...

- ...despite our decades of research and writing, the author(s) managed to find facts or supply analyses on certain points that we've never touched on There aren't many of them, but nonetheless: hats off to you!
Still should be noted that there are some errors among the 107 facts (like point 15 for example, showing Evolution concept sketches while discussing the Garage Kids concept art).

- We note the mention, throughout the 107 facts, of projects that our site hosts or is partners with. One good homage is given to Immu's IFSCL, our fantranslation project of the Code Lyoko Chronicles receives a good report (What about Keppsa's one...?) and our cosplayers from old Japan Expos are also given a mention.

- Also, we regrettably see a few redundancies in these facts. Indeed, some of the more repetitive facts could have been combined with others, allowing for funnier ones to take their place (like the parallel between the Subsonics and the trio of éminence grises from the series.)

- Finally, we enormously appreciate seeing the creators of the video have used as a source of information: some facts directly concern the site's projects, and their pages appear in the video. Notably our file on the differences between the scripts and episodes! (And by the way, the season 1 pages have now been translated into English! Go check them out!)
Though we regret the absence of any credit to us in the end, we can clearly see that for some facts, some drawings from our artists (requested to illustrate our files) appear in the video. This is extremely gratifying for all the people who have worked on the site at any level (office and workshop!) to see that years after, our work continues to serve people and the site retains its role of the most complete and rich encyclopaedia on the series, despite being fanmade on a volunteer basis.

Well, I've said enough. Enjoy the video!

Rebirth of the Île Seguin
Posted by Shaka & le Juif on 04/21/2017 at 22:11 (0 commentaires)  Ecrire un commentaire sur cet article  Imprimer cet article  Envoyer cette article à un ami
Hello everyone.

Tonight, a very short news post to announce the rebith of the Île Seguin.
Those who've been following the site for a while should know it: the Île Seguin (or Seguin Island) where the large Renault factory once stood (which served as the source of inspiration for our heroes' factory) remained abandoned for years, until the factory was demolished and a new project came to light.

This vast project which we've been getting information about for years has finally come to fruition: on the island now stands a building dedicated to music: the "Seine Musicale" and the grand opening is tonight. Rather than say anything more about it, here's a link to the site (in French) where you can find more information on the event, as well as photos!

IFSCL: 7 years already!
Posted by Immu on 04/13/2017 at 09:32 (3 commentaires)  Ecrire un commentaire sur cet article  Imprimer cet article  Envoyer cette article à un ami
Hello everyone!

Seven years that the Fictional Interface of Code Lyoko Supercomputer is on the air. A next version will come out in mid 2017, but in the meantime, here's a video mashup to celebrate its birthday, with a music that any good Lyokofan should be able to recognize ;)

IFSCL Links :
News & Download :
Facebook Page : 
Talk about it on : 
FAQ : 
Progression Log :
Review the game on IndieDB :

IFSCL: Orange Return to the past
Posted by Immu on 01/27/2017 at 09:50 (13 commentaires)  Ecrire un commentaire sur cet article  Imprimer cet article  Envoyer cette article à un ami

Hello everyone!

After more than a year of teasing, the content of IFSCL's return to the past is revelead!

Get a short demo of this feature in Immu's Room of IFSCL 3.3.0!
Type the command 'fourandahalfbillionyears' in the terminal and solve the riddle!

Future version of IFSCL will contain this flashback in a longer version, leading to the whole scene that was in the show.
This 3D addition is a major change for IFSCL's future, but doesn't deviate from the original theme : we see things from the perspective of the operator (Jeremy Belpois or Franz Hopper)
In that same idea, don't expect any possibility to go on Lyoko (minus some scripted sequences), this is not in the theme of the game (the game would get too complex and frankly, not original)

Fully explorable factory is te be expected at the time the first missions of story mode will be released (2018).
It will feature more interactions and the support of IA LyokoWarrior moving inside.

In the meantime, 3.4.0 version is to be expected around mid-2017, with, as biggest feature, the return of the fifth sector!

In my other fangames...

This year should also mark the first public version of Lyoko Conqueror, a Multiplayer Online Real Time Strategy game also made by me (Immu).

As well As LyokoWanderer, my other fangame, made for mobile phones! Which Alpha has already started here :

Other FanGames links :

IFSCL Links :
Download :
Facebook Page :
Talk about it on :
Progression Log :
Review the game on IndieDB :

IFSCL 3.3.0: trailer + official voice for the game!
Posted by Immu on 07/09/2016 at 16:30 (12 commentaires)  Ecrire un commentaire sur cet article  Imprimer cet article  Envoyer cette article à un ami
Edit : the version is now released! You can downoad it here

In these times where all the fan projects of the community are all going forward and well (fanmovie, fangames, sculptures, fanfics...), it is time to give news about the Fictional Interface of Code Lyoko's Supercomputer!

Before reading the rest of the news, I invite you to take a look at the trailer if you didn't do it yet, full of surprises!

  • An official voice is invited...

One of the news teased by the orange return to the past has been unveiled...and it's a voice!
The IFSCL is now voiced by the official english voice of Franz Hopper

After months of preparation, myself, (Immu) offered to the original dubbing actor of Franz Hopper to make some recordings for the IFSCL.
M.Paul Bandey seemed interested, and, after a few very encouraging discussions, did accept to participate. We then meet in Paris to record during the summer.
The recording happened in the best conditions, and the IFSCL now is given an 'official' characteristic that makes it bigger than ever.
I'd like to thank Paul once more for his generosity, which made my fan-heart shine, and I hope, will make others too.
Making the IFSCL is a kid dream that I'm fulfilling a bit more each day, it's sometimes hard, but thanks to your support I can always try to learn new things, and go further.

  • Which opportunities for a voice in the game ?

Why needing so much a voice ? After all, Hopper's diary might as well contained extracts from the show, but...
Perfectionism doesn't help, and extracting voice wasn't enough, so here we are.

And it's all the mysterious additions teased by the orange return to the past that will also be using the voice.
The Immu's Room code will be unveil at the end of january/start of february and allow you to discover which mystery is behind all that.
This will be only a short extract of what to come but that should be enough for this version ;)
Just keep in mind that it will redefine your perception of the game.

orange rttpfranz

Even more, the campaign/story mode will be linked to Hopper. The discovery of his various recordings, which is more than a dozen lines of dialogs, include many exclusives lines that have been recorded (more than in his original role in the show!)
The campaign mode of the IFSCL will have an original storyline "post-season 4 (season 5) of Code Lyoko".
This scenario will be infused across the chapters, which will take the users through the classic storyline of the series.
It might sound confusing, but you will all understand better when it comes out, around 2018 (A lot of things still need to be added before).

The start and the end of the game will be considered as a 'supplementary ending' to the original show.

  • About 3.3.0 content...

The additions are turning around the Forest sector,  as well as numerous features about Hopper ! Appearing in case of aelita falling etc...
Decyphering Franz's diary, opening Jeremy's personal files, introducing Hopper's video diary...
Some of those video files will indeed include the new recordings (though not 'original' ones in 3.3.0). (the subtitles are also available for all the langages of the game, no worries).


We also have the return of polymorphs with their original designs introduced by IFSCL pre-3.0.0!
The superscan also gets improved, using some of its caracteristics from season 1 in its design (browsing through towers), but also season 4 ideas, like seeing lyokowarriors going up in a tower.


About that, as unveiled in Immu's Room of 3.1.3 and 3.2.3 version (reminder, the code to enter in the terminal was: gallifreythelongwayround)), tower interior will now be available via Aelita's visual as well as the mighty Code Lyoko.

Oh, and Portgueuse has also been added! Thanks to its translator. And of course, thanks to the rest of the translators and beta testers, always helping a lot!

Many other things have been added/fixed, check the progression log for live infos about that.

Note that a DISCORD channel has been created, to easily talk about the game.

And for those who understand french, you can go in the forum topic too.

The release is planned for the 20 of December 2016, so that's my Christmas gift for Lyokofans. Happy holidays ! ;)

The findings of Dude Dudu 2016 - Part 3/3...well...
Posted by Dudu on 10/28/2016 at 12:00 (3 commentaires)  Ecrire un commentaire sur cet article  Imprimer cet article  Envoyer cette article à un ami
Huston, we have a problem! A title with a double meaning? Well let's explain, at the start of this little chronicle it was just an alternative version of the original Findings of Dude Dudu aiming to condense the number of findings into a smaller set of news posts with the same amount of content. Except that in the meantime Dude Dudu has made other findings and let's just say that if he tried to publish all his remaining findings in this news post, it would be far too long (if you only knew what was coming...), oh yes... So let's say that...we're about to defy the laws of physics with a part 4/3 ;)

  • Musical show hero heads + MAJ Musical Show
Among the load of related products released in Spain and events during the period where the series found its success. The series had, and not many people know it, a musical show. Called "El show de Codigo Lyoko: la mémoria perdida". It allowed the spectator to "appreciate" the sight of the Lyoko Warriors in flesh and blood, or rather, as people dressed up as the Lyoko Warriors and dubbed by the official Spanish voice cast. If you're wondering what our heroes' masks could have looked like, well here they are!


Which also allows me to simultaneously update the gallery dedicated to promotional images by adding the promotional poster created around the same time, even before the announcement of the future release of Code Lyoko Evolution:

  • Update to several sections in the "Related products" section
Yes! If you check out these pages, they've undergone a few changes, and not small ones.
Indeed, now, you can find most of the DVDs released for Code Lyoko with the most information possible (new jackets, a large number of interfaces and much more!) From the first French DVDs to the current box sets and the failed attempt to collect the series in volumes, the first English DVDs released by Funimation to the last released by Amazon and others from different countries, French CD-ROMs to American ones, come and admire these new pages bursting with incredible bonus features such as:
Also check out the Books section, which has received a well deserved facelift.

  • CLE special effects (photos)
Having to work on a live action series like CLE demands changes and new perspectives, such as the creation of numerous special effects (for a French series), ranging from the insertion of interfaces onto computers to X.A.N.A.'s attacks, some special effects are more discreet than you may think. Do you know for example that the team in charge of the special effects had to digitally erase all trace of Yumi's actress, Mélanie Tran's, tattoos on each shot of her back? And so here's a small before/after comparison of special effects.  

[Before] / [After     [Before] / [After     [Before] / [After     [Before] / [After     [Before] / [After]

[Before] / [After     [Before] / [After     [Before] / [After     [Before] / [After     [Before] / [After]

[Before] / [After     [Before] / [After     [Before] / [After     [Before] / [After     [Before] / [After]

  • Update to Kadic and factory backgrounds
Chronicle #58 back on 15/12/2013, here's a link (it's in French). It was the publication of several backgrounds from season 1 in great quality. But you know what? That's not enough, no. They can be found in even better quality! And I offer them to you today in exceptional quality.  

  • Q&A with Sophie Decroisette (update)
Did you like the Q&A session from the previous finding? Because here's a new wave of responses right here. Sophie Decroisette, writing director for the first three seasons, agreed to respond once again to questions from Berik, who runs the Spanish website

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