News
07/07
IFSCL - Boost
Posted by Immu on 07/07/2014 at 21:08 (12 commentaires)  Ecrire un commentaire sur cet article  Imprimer cet article  Envoyer cette article à un ami

Next version news are coming, and they are huge !



Here it is, the news of news, where the next version of the IFSCL will take a huge step forward.


Tonight, Immu speaks to you, again...

Sure, I haven't worked on the IFSCL all the time since the last version, however, there's something out of the ordinary in the next version, and it's not Carthage!


In fact:

-the IFSCL will look a lot more professional
-I will definitely be able to implement the Marabounta
-it will bring more...fairness among users
-it cost me 295 dollars, by Zeus! (plugins...)

So the super news is that:

The IFSCL can now run much faster than all its previous versions!

- you'll still need a non-weakling computer to start with, but it's still an ENORMOUS difference in terms of the number of animations, graphics and windows that can be run at the same time in the game, running in a FLUID manner -

Technical stuff:

The IFSCL has moved to and been optimised for a new engine, UNITY.
The IFSCL will keep its current name (the F standing for 'FLASH'), the game never having used Flash Player but Adobe AIR, the F means that it's Flash technology being used, which isn't the case anymore,

90% of the game development is still done with Adobe Flash Pro

Also, though I haven't been able to recode the safeguard system, which doesn't work anymore, the welcome message concerning the possibility of a new version will not be available in this version.
There are also a few downsides: Mac OS is no longer supported (well unless you use Bootcamp) and the game installer is 60MB in size. But well, it's not as if most people don't download several GB of various things every day...

Other notes:

Unlike what was said in the last news post, the PNG sequences that I wanted to replace with videos will remain PNGs (due to the reasons above).

Also, the window showing a fall into the Digital Sea has disappeared, replaced with a direct display on the virtual card of the concerned character: it takes up less space, it's simpler to rad and it's logically placed underneath the control box of the character (as they're falling...):

aelita falling screen

The next news will be about the list of everything that's been done up until now, some screenshots, and maybe information on a more precise release date, seeing as this version is clearly set for summer 2014.

Ah, and the version number for the next installment of the IFSCL will be 2.6.0



News validée par Shaka le 01/01/1970 à 01:00