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IFSCL news
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  On this page, you will find the latest news on the IFSCL.
For more information, go to the project page!
 
 

11/04
IFSCL 4.3.X is coming!
Posted by Immu on 11/04/2021 at 11:50 (1 commentaires)  Ecrire un commentaire sur cet article  Imprimer cet article  Envoyer cette article à un ami
Hello there!

The Code Lyoko IFSCL (Code Lyoko Simulated Fictional Interfaces) video game returns for a trailer unveiling its new cycle: 4.3.X.

On the menu, the mysterious Prologue 'Xanapocalypse', unlockable after Chapter 1: 'Jeremy Awakens' and before Chapter 2: 'Visionary Minds'.
This short but ambitious chapter will promise you to discover in more detail the originalities of this story linked to the events of the series by mysteries surrounding time travel.
As a reminder, the chapters are quite linear compared to the 'free game' mode, and contain several cutscenes (cinematics) in 2D and/or 3D, with sometimes even exclusive recordings of the dubbers of the series.

If there are still many chapters (26 announced) and features (kolosse, translation, marabounta, moving in the real world in the free game mode, to name a few) and the chapters seem to take a long time to be released, rest assured, the assets (characters, programs, scenery etc.) and the tools produced during this time accelerate everything.

Approximate production times:
Chapter 1: 1 year
Chapter 2: 6 months
Prologue: 3 months
Obviously, even when doing one chapter every 2-3 months, there are still many years of work.
But the project has never hidden its ambitions, and so far, it's holding!




For more details on the additions of this version planned for November, CLICK HERE


Download (42X) (soon the 43X!)

06/12
IFSCL 4.2.X - The fangame advances!
Posted by Immu on 06/12/2021 at 13:03 (2 commentaires)  Ecrire un commentaire sur cet article  Imprimer cet article  Envoyer cette article à un ami
Update : The new IFSCL cycle 4.2.X is now released!

Hi everyone!

The IFSCL (Code Lyoko Simulated Fictional Interfaces) is back with a trailer unveiling its new cycle (4.2.X), and thus a new version, the 4.2.0

On the menu, the highly anticipated Chapter 2 'Visionary Minds', which follows Chapter 1 'Jeremy Awakens', released on June 6, 2020.
If more than 1 year separates the two chapters, don't worry, the others will arrive more quickly! 
This year of waiting has allowed me to create a more efficient suite of tools for the systems dedicated to the chapters (dialogues, cutscenes, logical gameplay bricks...), but also to develop a brand new cycle (4.1.X) which has given pride of place to many new features.
As a reminder, the chapters are quite linear compared to the 'custom game' mode, and contain several cutscenes (cinematics) in 2D and/or 3D with NPC dialogues.

Like chapter 1, the playing time of chapter 2 is estimated at about 30 minutes.
This chapter will be an opportunity to come back to elements that we see in the credits of the series (season 2-3-4) in the 'story mode' of the IFSCL.



Here is the trailer, and its date (for the moment approximate (end of June), the latter will be reconfirmed in the CHANGELOG when I will be able to specify, there is still a lot of work!)



11/06
IFSCL - 4.1.X
Posted by Immu on 11/06/2020 at 23:34 (3 commentaires)  Ecrire un commentaire sur cet article  Imprimer cet article  Envoyer cette article à un ami
Hi there,

The IFSCL (Simulated Fictionnal Interfaces of Code Lyoko) starts its new cycle, the 4.1.X.
Improved battle interface, battles in the digital sea, an advance research system for the Web (KIWI window!), the supersonar that appeared in Lost at Sea, the new map of the town, and many other changes and improvements.


 




Edit : A new teaser-trailer got released in December!


See you soon!

07/11
IFSCL, An impression of Season 5
Posted by Immu on 07/11/2020 at 12:47 (11 commentaires)  Ecrire un commentaire sur cet article  Imprimer cet article  Envoyer cette article à un ami
IFSCL 40X has been released on June 6th 2020 with its first chapter 'JEREMY AWAKENS', this is, after 10 years, the first step into playing the story mode, carefully written for an odyssee thats going to live on for the upcoming years.
True season 5 ? Rewriting of the original story ? Many mysteries are shrouded in this fangame.

Along with the usual strenght of the game: interact with a super precise reproduction of Jeremie's Supercomputer, let's remind that it's the occasion for any new player to discover original recordings of the official voice actors, a high quality soundtrack inspired by the original show, and the possibility to discover emblematic locations of the series!

ifscl jeremie futur

 

Bien évidemment, rien de tout cela ne serait complet sans la sortie de la version 4.0.6, et de sa mystérieuse 'Kawa's Room'


12/09
IFSCL - Trailer fangame 4.0.X
Posted by Immu on 12/09/2019 at 10:54 (0 commentaires)  Ecrire un commentaire sur cet article  Imprimer cet article  Envoyer cette article à un ami
Hi Lyokofans!

The IFSCL (Fictional Simulated Interfaces of Code Lyoko) is back for a new trailer unveiling a new cycle, 4.0.X and it's corresponding new version: 4.0.0.

On the menu: improved programs, costumes of season 1-3, and first visuals of the story mode and its chapter 1 'Jeremy Awakens' !
As a reminder, chapters are fairly linear compared to "custom game" mode, contains numerous cutscenes and dialogs (in 2D and/or 3D) with NPC.

Playthrough time should be between 5min and 20min depending on the player.
(Think about Immu's Room playthough time to which you would add a xana attack)





See you soon!

07/14
Official voices are back!
Posted by Immu on 07/14/2019 at 12:50 (3 commentaires)  Ecrire un commentaire sur cet article  Imprimer cet article  Envoyer cette article à un ami
Some of Code Lyoko official voices are back! And for nothing else than the most ambitiours fan project of the fanbase!
As a reminder, the Fictional Interface of Code Lyoko Supercomputer (IFSCL) is coming soon with its story mode!
There will be the exclusive VA and VF of Aelita, Jeremie, Franz (FR not official for Franz), bits of secondary characters from the series, and some more vocal surprises.
The story mode is mostly composed of interface gameplay, interactivity / movement in the real world, 3D cutscenes without voice.
The '2D cinematics' with limited animation are all with voices but rarer (Jeremy and Aelita have about 300 lines between them on the whole story mode, it's not huge but it's already luxurious), as well as the audio / video diaries (Franz Hopper and other surprises).

Without further ado, here's the update of the sequence 'FIREWORKS' already unveiled in 2018, and brought up to date in 2019, with cutscenes 3D without voice, and cine 2D with voice.

 

 


To get to know more about this version's progress and content: changelog!
To chat about it: discord
To discuss on a social network: facebook
If you're old-school, go for the longuest french topic of the forum

04/14
IFSCL - 9th Anniversary Trailer
Posted by Immu on 04/14/2019 at 11:10 (2 commentaires)  Ecrire un commentaire sur cet article  Imprimer cet article  Envoyer cette article à un ami
9 years that Code Lyoko's most advanced fangame is in solo development!
IFSCL is back today to celebrate its anniversary through a trailer, the most ambitious!
This time not centered on Jeremy's Interface, but more on all the visual part (3D) that will be essential to the story mode.

As a reminder, it will be a continuation of the original series, framing in the most canonical way possible to the events of the original series, including exclusive participations of the original actors of the series (French and English), recorded for the occasion.

It will also be an opportunity to introduce players in a less brutal way to the very rich mechanics of the game.





Cycle 38X is the latest downloadable version to this date. The 'room', a secret place revealing key moments of the future story mode and / or technical prototypes, will be unveiled thanks to a password in the coming weeks on all your social networks:

See you soon!

03/02
IFSCL 38X game's release!
Posted by Immu on 03/02/2019 at 20:32 (3 commentaires)  Ecrire un commentaire sur cet article  Imprimer cet article  Envoyer cette article à un ami
The IFSCL is back! And this time, it's for the release of the 38X cycle.



It was about time to travel in the digital sea with the famous skidbladnir!
There's no Xana in there for now - that's 39X goal - but in the meantime, you'll have plenty to do with lot of functionalities you might have seen in the series, now glorified and enhanced in this fangame:
-energyzing in and out of the skid
-moving the skid in the digital sea and over the surface sectors
-the dedicated map for the digital sea
-the use of hubs and their discovery
-the skid modules management
-the skid sea sensors when you reach a new replika, in order to unlock their entry with the cryptosmasher
-the presence of multiple mountain-type replikas on which you'll already be able to put a foot on
-specific codes to dock to replikas towers, just like carthage and its famous scipio code, more than ever, you'll feel like Jeremy!
-a book of punic wars bigger than ever before!

And many other details written inside changelog.

Rendez vous on the download page, with a shiny new Kolossus!

See you very soon for a year full of IFSCL!
It continues right away on the 13th of April for the 9th anniversary of the IFSCL!


10/13
IFSCL Trailer, End of 3.6.X cycle
Posted by Immu on 10/13/2018 at 19:45 (11 commentaires)  Ecrire un commentaire sur cet article  Imprimer cet article  Envoyer cette article à un ami
And here we are,
The interface game simulator of Code Lyoko (IFSCL) is back! And this time, to tease upcoming Immu's Room, and the end of 36X Cycle which has been here for a major part of this year.



If it will be necessary to wait until November 2018 to take advantage of this secret room (whose password will be added on this news, the trailer, from everywhere ..) you will have fortunately the 366 which will arrive around the end of October, full of changes :
LWRP implementation
Shader Graphs
Post Processing StackV2
Item Intermediary Screen
RealPanel option display
Real interaction cursors
SavedPrefs autoFix
Objective Manager
Wait Mode layout and Agenda merge
Franz Diary Revamp
Timeline PlayableDirector integration
Switch keyboardfocus window
Book Revamp
New tutorial notifier
New prefs saves paradigm
And many more changelog

In the background, the changes are gigantic, almost as important as the change of flash engine to Unity (if so, remember the famous '3.0.0' in 2016).
In practice, on the user side, you should not feel too many differences, if not a slight gain in performance: 3

On the development level, it's a lot of stones and rocks laid, especially for the future story mode to come in 2019;)

See you soon!


04/30
IFSCL 3.6.X, 8 years and more!
Posted by Immu on 04/30/2018 at 16:32 (1 commentaires)  Ecrire un commentaire sur cet article  Imprimer cet article  Envoyer cette article à un ami
Hello everyone,
the Code Lyoko Supercomputer Functionnal Interface (IFSCL) is back in version 3.6.X, the beginning of a new cycle that will be updated much more regularly, and for good reason, the IFSCL 3.6.1 arrives this week via the Kolossus Launcher
for 64-bit Windows.
The Mac and Linux versions will arrive later in the month, while for the support of 32-bit Windows, it is still under study, but it will not be able to remain forever.

Many corrections are still planned of course!

This include:
-Modern development behaviours (cloud save, cycle release, bug reports, auto perf review...)
-Improved virtual build
-WayTower info window
-LW Start options
-Skid creation
-Garage Skid creation
-Interactive Book system
-Revamp main menu
-Skid dockingShield
-MultiActivationWindow
-Skid control
-3D Paris City Map

Add to this the crowdfunding of IFSCL's votes, be careful, there is not a lot of time to participate!


img ulule

The main objectives are achieved, and now, we aim even higher, next step, scenes in the Hermitage !!
https://www.ulule.com/ifscl/


And to celebrate, the 8th anniversary trailer, stranger than ever!



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