First of all, the first 3 chapters of the story mode will be redesigned (especially chapter 1, which has been extended and split into 2 chapters). As a reminder, more than twenty chapters are planned and should add up to several tens of hours of story that have been painstakingly prepared over the years. New places, improved real world graphics, new interactions, new characters... There is plenty to do.
Season 4 of Code Lyoko introduced the ability for the genius of the gang to send Lyoko's heroes into the real world, more specifically, Xana's bases, in order to destroy its factories. If the previous cycles of the game have successively introduced the virtual submarine (Skid) allowing to dive into the network, then the Replikas, it will now be a matter of docking to the towers and energyzing Lyokowarriors. Will you send two warriors at the same time, like in the series? Or more? That's up to you.
But be aware that on the Replikas, Xana will act accordingly, and not keeping the Skid under surveillance would be a big mistake. Once in the factory, a new troop movement mode and new features will appear, and interactions with the different equipment in the base will be available. Moreover, the combat system will be slightly different, a variant of the classic system of hit points and actions.
For the moment, only one factory plan is available. But the system is evolving to provide more plans in the future. In the same way, if only the mountain type Replikas are still available for the moment, expect to see at least one new type appearing in the year.
Of course, we can't count the improvements of all kinds, the little details, the fixes, the bonus features and a whole lot of things too long to list that have been done in the last 8 months, so we refer you to the changelog for more details.
Now, here is the trailer:
The community is not left out, however, with an IRL meeting this weekend, same as the one held two years ago, again at the Cartoon Fair in Bourg la Reine, France.
On the program of this festival centered around cartoons, an IFSCL stand, animated by the creator of the game and some devoted members of the IFSCL community. The possibility to play in preview the new cycle of the game, not completely finished, otherwise it's not funny, and the possibility to talk about our favorite cartoon with other fans!
IFSCL 4.4.X: Kadic, Woods and Ishiyama's house!
Posted by Immu on 05/22/2022 at 10:19
The inarretable fan video game Code Lyoko IFSCL (Code Lyoko Simulated Fictional Interfaces) is back for a double round of videos, its 12 years anniversary video, and a trailer to announce the new cycle: 4.4.X.
Because this game is not only about being a 'hacking' simulation of the interfaces and screens of Code Lyoko. The new update is giving you access to many new realworld locations!
In 4.4.X, you'll be able to deep dive into precise recreation of Kadic's College, (even more is planned for future cycles). Also are Ishiyama's House and the woods landed in this cycle.
New work has also been done on 2D cinematics, as usual, upgraded chapter 3 (previously chapter 2 part 2), and chapter 4 still featuring almost quality-like show shots.
You'll find more than 30 new maps, more than what had been added in the game previously accross 3 differents cycles.
Also, custom (free) game mode lets you finally get out of the supercomputer chair and wander around the lab, even talking to the Lyokowarriors a bit. Scanners, boiler room, laboratory and cathedral will be available in that regard.
This version not only brings new story content, but also a ton of new features which are too lengthly to list here, but game balance, footsteps transitions, hatch and scanner interaction animations, 3d trees, a fully revamped custom game menu and many others are finally there.
For more details about the additions of this version planned in June, it's here.
The Code Lyoko IFSCL (Code Lyoko Simulated Fictional Interfaces) video game returns for a trailer unveiling its new cycle: 4.3.X.
On the menu, the mysterious Prologue 'Xanapocalypse', unlockable after Chapter 1: 'Jeremy Awakens' and before Chapter 2: 'Visionary Minds'.
This short but ambitious chapter will promise you to discover in more detail the originalities of this story linked to the events of the series by mysteries surrounding time travel.
As a reminder, the chapters are quite linear compared to the 'free game' mode, and contain several cutscenes (cinematics) in 2D and/or 3D, with sometimes even exclusive recordings of the dubbers of the series.
If there are still many chapters (26 announced) and features (kolosse, translation, marabounta, moving in the real world in the free game mode, to name a few) and the chapters seem to take a long time to be released, rest assured, the assets (characters, programs, scenery etc.) and the tools produced during this time accelerate everything.
Approximate production times:
Chapter 1: 1 year
Chapter 2: 6 months
Prologue: 3 months
Obviously, even when doing one chapter every 2-3 months, there are still many years of work.
But the project has never hidden its ambitions, and so far, it's holding!
For more details on the additions of this version planned for November, CLICK HERE.
Update : The new IFSCL cycle 4.2.X is now released!
The IFSCL (Code Lyoko Simulated Fictional Interfaces) is back with a trailer unveiling its new cycle (4.2.X), and thus a new version, the 4.2.0
On the menu, the highly anticipated Chapter 2 'Visionary Minds', which follows Chapter 1 'Jeremy Awakens', released on June 6, 2020.
If more than 1 year separates the two chapters, don't worry, the others will arrive more quickly!
This year of waiting has allowed me to create a more efficient suite of tools for the systems dedicated to the chapters (dialogues, cutscenes, logical gameplay bricks...), but also to develop a brand new cycle (4.1.X) which has given pride of place to many new features.
As a reminder, the chapters are quite linear compared to the 'custom game' mode, and contain several cutscenes (cinematics) in 2D and/or 3D with NPC dialogues.
Like chapter 1, the playing time of chapter 2 is estimated at about 30 minutes.
This chapter will be an opportunity to come back to elements that we see in the credits of the series (season 2-3-4) in the 'story mode' of the IFSCL.
Here is the trailer, and its date (for the moment approximate (end of June), the latter will be reconfirmed in the CHANGELOG when I will be able to specify, there is still a lot of work!)
The IFSCL (Simulated Fictionnal Interfaces of Code Lyoko) starts its new cycle, the 4.1.X.
Improved battle interface, battles in the digital sea, an advance research system for the Web (KIWI window!), the supersonar that appeared in Lost at Sea, the new map of the town, and many other changes and improvements.
Edit : A new teaser-trailer got released in December!
See you soon!
IFSCL, An impression of Season 5
Posted by Immu on 07/11/2020 at 12:47
IFSCL 40X has been released on June 6th 2020 with its first chapter 'JEREMY AWAKENS', this is, after 10 years, the first step into playing the story mode, carefully written for an odyssee thats going to live on for the upcoming years.
True season 5 ? Rewriting of the original story ? Many mysteries are shrouded in this fangame.
Along with the usual strenght of the game: interact with a super precise reproduction of Jeremie's Supercomputer, let's remind that it's the occasion for any new player to discover original recordings of the official voice actors, a high quality soundtrack inspired by the original show, and the possibility to discover emblematic locations of the series!
Some of Code Lyoko official voices are back! And for nothing else than the most ambitiours fan project of the fanbase!
As a reminder, the Fictional Interface of Code Lyoko Supercomputer (IFSCL) is coming soon with its story mode! There will be the exclusive VA and VF of Aelita, Jeremie, Franz (FR not official for Franz), bits of secondary characters from the series, and some more vocal surprises. The story mode is mostly composed of interface gameplay, interactivity / movement in the real world, 3D cutscenes without voice. The '2D cinematics' with limited animation are all with voices but rarer (Jeremy and Aelita have about 300 lines between them on the whole story mode, it's not huge but it's already luxurious), as well as theaudio / video diaries (Franz Hopper and other surprises).
Without further ado, here's the update of the sequence 'FIREWORKS' already unveiled in 2018, and brought up to date in 2019, with cutscenes 3D without voice, and cine 2D with voice.
9 years that Code Lyoko's most advanced fangame is in solo development!
IFSCL is back today to celebrate its anniversary through a trailer, the most ambitious!
This time not centered on Jeremy's Interface, but more on all the visual part (3D) that will be essential to the story mode.
As a reminder, it will be a continuation of the original series, framing in the most canonical way possible to the events of the original series, including exclusive participations of the original actors of the series (French and English), recorded for the occasion.
It will also be an opportunity to introduce players in a less brutal way to the very rich mechanics of the game.
Cycle 38X is the latest downloadable version to this date.The 'room', a secret place revealing key moments of the future story mode and / or technical prototypes, will be unveiled thanks to a password in the coming weeks on all your social networks:
The IFSCL is back! And this time, it's for the release of the 38X cycle.
It was about time to travel in the digital sea with the famous skidbladnir!
There's no Xana in there for now - that's 39X goal - but in the meantime, you'll have plenty to do with lot of functionalities you might have seen in the series, now glorified and enhanced in this fangame:
-energyzing in and out of the skid
-moving the skid in the digital sea and over the surface sectors
-the dedicated map for the digital sea
-the use of hubs and their discovery
-the skid modules management
-the skid sea sensors when you reach a new replika, in order to unlock their entry with the cryptosmasher
-the presence of multiple mountain-type replikas on which you'll already be able to put a foot on
-specific codes to dock to replikas towers, just like carthage and its famous scipio code, more than ever, you'll feel like Jeremy!