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  On this page, you will find the latest news on the IFSCL.
For more information, go to the project page!
 
 

07/14
Official voices are back!
Posted by Immu on 07/14/2019 at 12:50 (2 commentaires)  Ecrire un commentaire sur cet article  Imprimer cet article  Envoyer cette article à un ami
Some of Code Lyoko official voices are back! And for nothing else than the most ambitiours fan project of the fanbase!
As a reminder, the Fictional Interface of Code Lyoko Supercomputer (IFSCL) is coming soon with its story mode!
There will be the exclusive VA and VF of Aelita, Jeremie, Franz (FR not official for Franz), bits of secondary characters from the series, and some more vocal surprises.
The story mode is mostly composed of interface gameplay, interactivity / movement in the real world, 3D cutscenes without voice.
The '2D cinematics' with limited animation are all with voices but rarer (Jeremy and Aelita have about 300 lines between them on the whole story mode, it's not huge but it's already luxurious), as well as the audio / video diaries (Franz Hopper and other surprises).

Without further ado, here's the update of the sequence 'FIREWORKS' already unveiled in 2018, and brought up to date in 2019, with cutscenes 3D without voice, and cine 2D with voice.

 

 


To get to know more about this version's progress and content: changelog!
To chat about it: discord
To discuss on a social network: facebook
If you're old-school, go for the longuest french topic of the forum

04/14
IFSCL - 9th Anniversary Trailer
Posted by Immu on 04/14/2019 at 11:10 (2 commentaires)  Ecrire un commentaire sur cet article  Imprimer cet article  Envoyer cette article à un ami
9 years that Code Lyoko's most advanced fangame is in solo development!
IFSCL is back today to celebrate its anniversary through a trailer, the most ambitious!
This time not centered on Jeremy's Interface, but more on all the visual part (3D) that will be essential to the story mode.

As a reminder, it will be a continuation of the original series, framing in the most canonical way possible to the events of the original series, including exclusive participations of the original actors of the series (French and English), recorded for the occasion.

It will also be an opportunity to introduce players in a less brutal way to the very rich mechanics of the game.





Cycle 38X is the latest downloadable version to this date. The 'room', a secret place revealing key moments of the future story mode and / or technical prototypes, will be unveiled thanks to a password in the coming weeks on all your social networks:

See you soon!

03/02
IFSCL 38X game's release!
Posted by Immu on 03/02/2019 at 20:32 (3 commentaires)  Ecrire un commentaire sur cet article  Imprimer cet article  Envoyer cette article à un ami
The IFSCL is back! And this time, it's for the release of the 38X cycle.



It was about time to travel in the digital sea with the famous skidbladnir!
There's no Xana in there for now - that's 39X goal - but in the meantime, you'll have plenty to do with lot of functionalities you might have seen in the series, now glorified and enhanced in this fangame:
-energyzing in and out of the skid
-moving the skid in the digital sea and over the surface sectors
-the dedicated map for the digital sea
-the use of hubs and their discovery
-the skid modules management
-the skid sea sensors when you reach a new replika, in order to unlock their entry with the cryptosmasher
-the presence of multiple mountain-type replikas on which you'll already be able to put a foot on
-specific codes to dock to replikas towers, just like carthage and its famous scipio code, more than ever, you'll feel like Jeremy!
-a book of punic wars bigger than ever before!

And many other details written inside changelog.

Rendez vous on the download page, with a shiny new Kolossus!

See you very soon for a year full of IFSCL!
It continues right away on the 13th of April for the 9th anniversary of the IFSCL!


10/13
IFSCL Trailer, End of 3.6.X cycle
Posted by Immu on 10/13/2018 at 19:45 (11 commentaires)  Ecrire un commentaire sur cet article  Imprimer cet article  Envoyer cette article à un ami
And here we are,
The interface game simulator of Code Lyoko (IFSCL) is back! And this time, to tease upcoming Immu's Room, and the end of 36X Cycle which has been here for a major part of this year.



If it will be necessary to wait until November 2018 to take advantage of this secret room (whose password will be added on this news, the trailer, from everywhere ..) you will have fortunately the 366 which will arrive around the end of October, full of changes :
LWRP implementation
Shader Graphs
Post Processing StackV2
Item Intermediary Screen
RealPanel option display
Real interaction cursors
SavedPrefs autoFix
Objective Manager
Wait Mode layout and Agenda merge
Franz Diary Revamp
Timeline PlayableDirector integration
Switch keyboardfocus window
Book Revamp
New tutorial notifier
New prefs saves paradigm
And many more changelog

In the background, the changes are gigantic, almost as important as the change of flash engine to Unity (if so, remember the famous '3.0.0' in 2016).
In practice, on the user side, you should not feel too many differences, if not a slight gain in performance: 3

On the development level, it's a lot of stones and rocks laid, especially for the future story mode to come in 2019;)

See you soon!


04/30
IFSCL 3.6.X, 8 years and more!
Posted by Immu on 04/30/2018 at 16:32 (1 commentaires)  Ecrire un commentaire sur cet article  Imprimer cet article  Envoyer cette article à un ami
Hello everyone,
the Code Lyoko Supercomputer Functionnal Interface (IFSCL) is back in version 3.6.X, the beginning of a new cycle that will be updated much more regularly, and for good reason, the IFSCL 3.6.1 arrives this week via the Kolossus Launcher
for 64-bit Windows.
The Mac and Linux versions will arrive later in the month, while for the support of 32-bit Windows, it is still under study, but it will not be able to remain forever.

Many corrections are still planned of course!

This include:
-Modern development behaviours (cloud save, cycle release, bug reports, auto perf review...)
-Improved virtual build
-WayTower info window
-LW Start options
-Skid creation
-Garage Skid creation
-Interactive Book system
-Revamp main menu
-Skid dockingShield
-MultiActivationWindow
-Skid control
-3D Paris City Map

Add to this the crowdfunding of IFSCL's votes, be careful, there is not a lot of time to participate!


img ulule

The main objectives are achieved, and now, we aim even higher, next step, scenes in the Hermitage !!
https://www.ulule.com/ifscl/


And to celebrate, the 8th anniversary trailer, stranger than ever!



03/09
IFSCL 3.6.X: Trailer
Posted by Immu on 03/09/2018 at 19:00 (2 commentaires)  Ecrire un commentaire sur cet article  Imprimer cet article  Envoyer cette article à un ami
Hello everyone, the Fictional Interface of Code Lyoko's Supercomputer (IFSCL) is back... back again! And this time, for nothing less than creating the skidbladnir!

Original IFSCL music courtesy of Roroxana!

3.6.X ??

In fact 3.6.0, but it's in the 3.6.X cycle. New cycles (3.6.X, 4.0.X etc.) are still heavily promoted around annoucement, trailers, new logos, but not versions in between.
In the end, their should be as much ‘officialy promoted’ versions as before, but smaller version fixes should come more often in the background.
Things like Immu’s Room, which tends to be huge technical improvements but only released later after a release, will no longer slow down the process as they’re going to be added via new version after the release.

kolossus launcher

Kolossus Launcher will be the new standard to download and get updates on latest IFSCL version. This tool will also help me distributing Lyoko Conquerors once its released.

The legacy-standalone versions will also continue to be created as soon as a version cycle wraps up, to mark the history of IFSCL.
As soon as we get on a new major version (3.7.X for example), the previous major version latest update (3.6.3 for example) is kept and saved on IFSCL download section as 3.6.X (in this case), without launcher and with its original release date, just like any older version.
Also, to speed up dev process, 32bits windows is ruled out for now form new builds.

Only skidbladnir creation ? When do we get to pilot it ?
Be patient! Creating it will already be a challenge, and protect it from destruction too! That's two new types of attacks that are coming in, the draining scyphozoa and creeper/mantas attacks in the garage!
The creation of the said garage is also there, of course.
In both case, you'll have to read quite a bit! The inventory is filled up with new books containing informations. Fortunately, the game's help is also updated.

IFSCL 36x Screen IFSCL 36x Screen

Many other additions and improvement are also coming, a new main menu, an easier virtual build system, various fixes, and many original displays that never appears in the game (skid being drained, preparing multitower boost/scan...)
And as usual, a big rationalization of the windows (how are supposed to work the shields, the hull, garage skid docking, energy transfer between shields and such) that appeared in the show without further explanation.

Also, the multiscan/4 towers boost has a new purpose, contrary to the series, it will not only be needed to counter scyphozoa, but also the create the skidbladnir itself.
This is a variation around its use in the animated series, to make logical their need to create the skidbladnir 'in two parts', with the same 'timing' challenge they face off.

IFSCL 36x Screen IFSCL 36x Screen

When does it get released?

No day on the video date ? That's normal, the release date hasn't been decided yet and is meant to fit my busy schedulde and avoid useless stress.
The day, when confirmed, will be visible in the changelog and on the social networks, so please, dont' ask me ;)


Plenty of livestreams making of!
You've got hours of your time to lost with the sound of my voice ?

Enjoy!
To get to know more about this version's progress and content: changelog!
To chat about it: discord
To discuss on a social network: facebook
If you're old-school, go for the longuest french topic of the forum

10/30
IFSCL 3.5.0: Trailer
Posted by Immu on 10/30/2017 at 03:50 (1 commentaires)  Ecrire un commentaire sur cet article  Imprimer cet article  Envoyer cette article à un ami
Hello everyone, the Fictional Interface of Code Lyoko's Supercomputer (IFSCL) is back!

After 7 years of waiting, 7 long years of fans constantly asking for him, he's here, beautiful and new in the latest IFSCL trailer:

By the way, about xanafied costume: simply put I consider william 'Xanafied clothes' to be its regular S4 clothes (that he would have had even without xanafication, xana just pushed the upgrade button earlier than jeremy did for his other classmates). So white ones are considered to season 3 clothes. I've just made them early but they won't appear yet. So there’s no original dedicated ‘xanafied costumes design’ for lyoko warriors.

Enjoy!
To get to know more about this version's progress and content: changelog!
To chat about it: discord
To discuss on a social network: facebook
If you're old-school, go for the longuest topic of the forum

07/19
IFSCL 3.4.0: Released!
Posted by Immu on 07/19/2017 at 23:59 (12 commentaires)  Ecrire un commentaire sur cet article  Imprimer cet article  Envoyer cette article à un ami
Hello everyone,
The Fictional Interface of Code Lyoko's Supercomputer is back in version 3.4.0 (Windows, Mac & Linux)

(check that you're using the latest fixed version : the eye of xana should be green on title screen)

title screen IFSCL


If your interested by the trailer and to know more about the content of this version please check the latest news below ;)
http://en.codelyoko.fr/newsifscl.cl

To download the game, go here:
http://en.codelyoko.fr/ifscl/download.cl

Note that a DISCORD channel has been created, to easily talk about the game.
http://discord.gg/PS9vHzK

That's all folks!

06/19
IFSCL 3.4.0: Trailer
Posted by Immu on 06/19/2017 at 16:00 (7 commentaires)  Ecrire un commentaire sur cet article  Imprimer cet article  Envoyer cette article à un ami
Hello everyone,
The Fictional Interface of Code Lyoko's Supercomputer is back!
After celebrating the 7th anniversary of the game last 13th of april et the reveal of the orange return to the past, it's now time to give news about the 3.4.0 version trought a trailer and exclusive informations!



  • Version details
It's the big return of the fifth sector (namely confused as Carthage) lastly seen in IFSCL 2.6.2, but now in 3D!
And it's bringing a lot of new windows (heart, core, transporter... ) several being adaptated for more interesting gameplay (sensors etc..).
The original movement system for the maze has been added, that can be apparented to some sort of pacam, more logic considering what we saw in the series.
The key also changes from position on each new maze opening, and be aware of the countdown! (available in two versions so that everyones happy)

IFSCL 340 ScreenIFSCL 340 Screen

It's also the cloning, window that is added, with high 3D, textured and animated model!
By the way, all the 3D models of the characters have been improved, and are of course visible in virt, scan and analysis type of windows
There's also the elevator window! This time directly linked to its 3D counterpart, you'll be able to hear it working just like in reality!

This is also the return of the guardian and the scyphozoa, two units particularly useful that Xana will deploy when one of your lyokowarrior is alone...
Also keep in mind that scyphozoa is partially finished for this version, as xanafication will come for 3.5.0 with everything it involves!

IFSCL 340 ScreenIFSCL 340 Screen

  • A whole new mystery!
Some of those mysteries are still unresolved since last trailers, a breach in a wall, a weird eye, and now what you saw at the end of the trailer above...
Everything will be revelead in time, the majority being part of the story mode, coming in 2018. By the meantime, make your theories!
For the orange return to the past, it won't be available in next version, but don't worry, the Immu's Room will still present you other elements of the future of the IFSCL.

  • And after 19th of July 2017...
Will there be other versions of IFSCL this year? Yes! And pretty quick actually considering how much time is left.
We're slowly coming to sector's destruction, William, an update to battle system (action choice directly in the window itself) the Skidbladnir and the Digital Sea!

The current objective is about finishing all those groundwork trough 2 versions (3.5.0 and 3.6.0) that would be released in the upcoming months, in order to start 2018 directly on the story mode!
Of course, most the work was already started since years, that's why so much can start to go out so close from 3.4.0  ;)

IFSCL 340 ScreenIFSCL 340 Screen

Just like last 20th of November at trailer's release, rendez vous in one month for the release of IFSCL 3.4.0!

Many other things have been added/fixed, check the progression log for live infos about that.
http://docs.google.com/document/d/1NeflsQZ1i7OnFW1hhSW37zde82VWrXHXrj6hySu7isY/

Note that a DISCORD channel has been created, to easily talk about the game.
http://discord.gg/PS9vHzK

And for those who understand french, you can go in the forum topic too.
http://forum.codelyoko.fr/viewtopic.php?t=5040&postdays=0&postorder=asc&start=5025

The release is planned for the 19th of July 2017. Happy holidays ! ;)

04/13
IFSCL: 7 years already!
Posted by Immu on 04/13/2017 at 09:32 (3 commentaires)  Ecrire un commentaire sur cet article  Imprimer cet article  Envoyer cette article à un ami
Hello everyone!

Seven years that the Fictional Interface of Code Lyoko Supercomputer is on the air. A next version will come out in mid 2017, but in the meantime, here's a video mashup to celebrate its birthday, with a music that any good Lyokofan should be able to recognize ;)



IFSCL Links :
News & Download :
http://en.codelyoko.fr/ifscl
Facebook Page :
http://www.facebook.com/pages/IFSCL-Code-Lyoko-Game/262783280482370 
Talk about it on : 
http://discord.gg/PS9vHzK 
FAQ :
http://en.codelyoko.fr/ifscl/faq.cl 
Progression Log :
http://docs.google.com/document/d/1NeflsQZ1i7OnFW1hhSW37zde82VWrXHXrj6hySu7isY/
Review the game on IndieDB : 
http://www.indiedb.com/games/ifscl

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