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Image"Apologies for not responding directly, but I'm receiving the question you're asking everyday for years, and I'm kinda alone on developing the game, so I don't have much time for it. Instead of re-explaining the same thing each time, here's a detailled, pre-written answer"

IMMU, creator of the IFSCL

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I.1. I'm having trouble setting up my new version of IFSCL. :
Any version older than 2.5.0 version will not work with 2.0.5 version or in between. Whereas it's usually automatic, you must, in this case, uninstall the older version through the configuration panel.
Since version 3.6.X, the game is released in cycle that can be downloaded through Kolossus Launcher. And standalone versions are made available by the end of the cycle.

I.2. IFSCL is slow on my computer. :
You can choose a lower resolution at the game's initialization (from 3.0.0 version) and be sure that all other applications are closed. Displaying that much pictures and animations has a cost, and the constant addition make them more heavy every time. Also from 3.0.0 version, the game has more weight, but is also much more optimized for graphical cards, and is proportionally much faster than before.


II.1. When will be added this? Or that? Or when is next release date? Or what is in next release? When the game is released on that platform? :
As usual, all answers I can give about that are in the changelog, thanks to consult it before asking, just do a CTRL + F + your keyword to find it inside Smiley
Oh, and don't forget to read the news! If you don't find more exact data, it's because I don't have any to give. Be patient and no need to ask personaly for them.
Rule #1: When I DO know a release date, I publish it everywhere so that not each of the 20000 user comes and asks me that question. So if you don't find the EXACT release date (delayed or not), it's likely that I haven't any to give yet.

II.2. Can I translate the changelog in my language? :
Read the the first lines of the said changelog... If you really wanted to translated it, better reading it first no?

II.3. Will there be battles/monsters/warriors/etc. in Aelita's Visual? :
That would be way to much work for this 'easter egg' feature. Because that means creating tons of animations, nices pathfinding and colisions with AI, scaled to the size of a fps game etc..and there's nothing of that. (if you dare thinking about saying me “I can do it” without even having heard or tried to do all of those, please shut up, that's really, really annoying)
Plus, people would still bother me telling me that If I could add that, I could add battle, not understanding that it's a enormous amount of work I cannot and don't want to do either.
I you want to see something similar though; go check my Lyoko Conquerors project..and no, it's completely different and cannot be ‘merged' with IFSCL. That's not how game development works)

II.4. Will we be able to add our own lyokowarriors into the game? :
No, It would be too long to do it, and too complicated. And this isn't the goal of IFSCL, its goal is to be as close as possible to the original interface, not to do something customizable. Doing so would make the game much more complex than what it already is.

II.5.Will there be a multiplayer mode? :
Same answer as above although a ranking system might be added in the end of the development.

II.6.Will there be a smartphone version? :
No, these game features consume way too much animations and effects for a smartphone. Moreover it's the simulation of a supercomputer that is manipulated for 50% on keyboard, not of a small cellphone. No companion-app planned is planned either.

II.7.Will there be a CLEvolution version of the IFSCL ? Will we see the evolution/costumes, the megapod, the cortex... in the IFSCL? :
No. My goal for IFSCL is to stay true to the original show's canon. (Including the story mode). CLE is official but clearly not part of Code Lyoko's canon.

II.8.When the IFSCL will be finished? :
I (Immu) am perfectionist on my project, and while it's impossible to answer with precision, current plans goes up to 2021.

II.9.Is the game or some parts of it (3D...) going to be open-sourced?
It's not planned to have the full game released as opensource, because property libraries are used and can't be shared without buying them. For the 3D models, it's a possibility, but you will have to wait for the end of the game's development for that.


III.1.What programs are used for IFSCL?
Unity3D, Cinema 4D, Photoshop, After Effects, Animate. If you want to learn how to use them, the creator of the game suggests you do like him, search by yourself on the Internet, use google, you will figure it out ! And be patient and determined, because it will take you years to understand everything!
You can also see the IFSCL Inside on the official playlist to get a look of the work that is done.
Here's links to learn AS3 & Flash if you want :

III.2.Are you (Immu) the only one who develop the IFSCL? :
Yes, because it allows him to work better and faster for organization and motivation. But I do have the help of beta testers and translators.

III.3.What other kinds of things did you worked on ? How can I contact you? :
You can discover this in greater detail on the author page. If you want to contact me about IFSCL, make sure the answer to your question isn't on one of these pages. If it's not, use the ask page or the IFSCL topic on the forum (better), or his private messaging system on the forum.

III.4.Why is IFSCL published in versions? :
This is explained on the presentation page about IFSCL's origins.

III.5.I would like to encourage the creator of this game! :
You're invited to check the Ifscl network page, and also to look at the two answers below Smiley

III.6.Does the creator of the game need help? :
Not for the development of IFSCL. On the other hand, he needs you for everything regarding :
the facebook page, the indieDB page, the forum needs people to answer questions that usually asked by users. The least one could do is to redirect them to the page they need

III.7.I would like to make a video, a test, a critic, etc of IFSCL :
You're free to do so, but please only under the following conditions :
-add the number of the IFSCL version in the title.
-copy this in the description :

Everything about IFSCL on the official base :
Like IFSCL on facebook :
Join the discord :
The IFSCL is a fan game created by Immu, you can check the rest of his work on

III.8.Since when has IFSCL existed ?
Everything is detailled in the download page.

III.9.Where to find the latest news about IFSCL ?
The news page is the most up to date, generally with the facebook page or the forum right after. And the discord.

III.10.I've seen bugs, mistakes in IFSCL that I would like to report to the creator :
You can signal them on the forum or Immu private message system. Thanks to only send those errors regarding the LASTEST version of the IFSCL and two months max after the release. Otherwise It won't be of any help. You can also signal them on the Discord.
Please also check the versions page that this error hasn't been fixed/reported yet.

IV.1. Where can I download them ?
They aren't available for download as many of them contain major bugs and security failures. But Immu will certainly do an anniversary video of all the older versions one day.
Therefore, best not to put them up for download.

IV.2. I would like to know what they looked like :
You can go to the medias page to find videos and pictures from these versions.
There's also the download page, that countains some of the older versions with details.

IV.3. What is Adobe Air? :
It's the game engine up to the 2.5.0 version. From 2.6.2 version, the IFSCL runs on Unity (partially), then completely from 3.0.0 version. It's no more needed to install Adobe Air.

IV.4. What is :
An older website that contains Immu's creations, with the IFSCL official page. Since then, everything has moved to, and to for the rest of his work.
If you see an article or a video linking to paradoxe upsilon, please change the address to :