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IFSCL Trailer, End of 3.6.X cycle
Posted by Immu on 10/13/2018 at 19:45 (11 commentaires)  Ecrire un commentaire sur cet article  Imprimer cet article  Envoyer cette article à un ami
And here we are,
The interface game simulator of Code Lyoko (IFSCL) is back! And this time, to tease upcoming Immu's Room, and the end of 36X Cycle which has been here for a major part of this year.

If it will be necessary to wait until November 2018 to take advantage of this secret room (whose password will be added on this news, the trailer, from everywhere ..) you will have fortunately the 366 which will arrive around the end of October, full of changes :
LWRP implementation
Shader Graphs
Post Processing StackV2
Item Intermediary Screen
RealPanel option display
Real interaction cursors
SavedPrefs autoFix
Objective Manager
Wait Mode layout and Agenda merge
Franz Diary Revamp
Timeline PlayableDirector integration
Switch keyboardfocus window
Book Revamp
New tutorial notifier
New prefs saves paradigm
And many more changelog

In the background, the changes are gigantic, almost as important as the change of flash engine to Unity (if so, remember the famous '3.0.0' in 2016).
In practice, on the user side, you should not feel too many differences, if not a slight gain in performance: 3

On the development level, it's a lot of stones and rocks laid, especially for the future story mode to come in 2019;)

See you soon!