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IFSCL news
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  On this page, you will find the latest news on the IFSCL.
For more information, go to the project page!
 
 

05/28
IFSCL 3.2.3 released!
Posted by Immu on 05/28/2016 at 09:58 (5 commentaires)  Ecrire un commentaire sur cet article  Imprimer cet article  Envoyer cette article à un ami

ifscl_logo

The IFSCL 3.2.3 is released !

To recap, this game allows you to get your hands on Jeremie's supercomputer and act as an operator who leads his friends in the digital world of Lyoko!

This version is available for Windows, Mac & Linux . In French, English, Italian, Spanish & Polish !


That new version includes a lot of new things, here's a sneak peek of it :

Major Features Recap :

  • desert sector
  • television
  • tons of new attacks
  • satellites windows
  • custom game menus
  • dna states & windows
  • the crypto smasher
  • tower inhibitors
  • powerplant windows
  • city map window
  • the phone
  • the real world localization of the lyokowarriors

Thanks for reading, and please react on the forum, the facebook page and so on to show your support and experience of the game, thanks :)

I hope you'll have a great time, you can download this new version here !

There's also a tumblr where you can share your screenshots, of course, I'm looking forward for all your let's play on youtube too!

http://codelyokofangames.tumblr.com/

https://www.youtube.com/results?search_query=ifscl

For more info, you can still get all the detail you might be looking for on the progression log.

IFSCL 3.2.3 - screensIFSCL 3.2.3 - screens 

IFSCL 3.2.3 - screensIFSCL 3.2.3 - screens


04/18
v.3.2.3 Trailer/Infos!
Posted by Immu on 04/18/2016 at 17:22 (2 commentaires)  Ecrire un commentaire sur cet article  Imprimer cet article  Envoyer cette article à un ami
The new version of the most complete simulation of Code Lyoko's supercomputer is back in a new trailer, with a release date!
Many additions and improvements have been made, the major features being : the return of the cryptosmasher, the satelite and power plant attacks, the television, the city map, the phone, the tower's inhibitors, the DNA functionnalities and the desert sector.
 


The 3.2.3 version of the IFSCL marks the return of numerous fonctions that you have only discovered before the 3.0.0 reboot, now they're well updated and advanced, and there's also great completely new stuff, just like the tv journal !


Maybe your Lyokowarriors will still be wandering on earth ?

And what about the tv news, talking about a weird overload at local power station ? Between two news on Paco King of Disco and demonstrations in the streets, it's always interesting to get real news!
No voice right now, since it's a lot of work to right, translate and record, but it's planned to add some at some point.



Maybe you should locate your lyokowarriors phones?



Maybe one of them is blocked on earth by someone else?



In which case, why not using the voice modifier? By giving his phone to his blocker, you can free the lyokowarrior.
Thanks to the voice.legend command, you'll have a clear vision of who can influence who, and take the voice of the desired person.



But careful, Xana will still be there to inflict you with the worse bugs on virtualization : DNA confusion, DNA mix, DNA fusion (well, that part is Kiwi's fault!), buggued earth code, everything can happen!
And to fix all that, you'll need to activate a tower and disable its inhibitors, that are also making their big return since 2.6.2 version!



To finish, the 4 windows relatives to the satellite are also coming back : if Xana wants to use a meteore against you, you'll have to search for how much time is left for you.



This trailer marks a return of the mysterious orange return to the past. Slowly but surely, we're coming closer from the big reveal! What do you think it's going to be?



And at last, here's 2 quick forms
where I've got questions for you about IFSCL and potential future projects, don't hesitate to answer them, it will help me a lot :
QUESTIONNAIRE IFSCL #1 & QUESTIONNAIRE IFSCL #2

Tou can take an eye on FB page , follow the creator twitter, or react on the forum (with french translations)

You can still get more detail you might be looking for on the progression log. Thanks for your ongoing support!


01/16
IFSCL 3.1.3.c & onwards!
Posted by Immu on 01/16/2016 at 12:06 (0 commentaires)  Ecrire un commentaire sur cet article  Imprimer cet article  Envoyer cette article à un ami
ifscl262logoThe Code Lyoko Interface get a 3.1.3.c version !
It's more or less a tradition now, even if it's undergoing development version released. I prefer to have version with has less bugs as possibles. So here's a ".c" version which replaces the original 3.1.3 version.
<--- You can find it on the download page, it has replaced the 3.1.3 version


ifscl 313c screen code lyoko game   ifscl 313c screen code lyoko game

Future plans...

The next version (so, not the 3.1.3.c) might be released after the 6th anniversary of the IFSCL, which would be after the 13th of April, 2016. So the release might be in April or May. (consult the progression log for more info)
A lot of content is planned, notably the two missing surface sectors : forest &/or desert.
This would also be the occasion to discover the evolution of programs you knew in 2.6.2, like the return of the phone which has been reworked a lot lately. Technically speaking the goal is to really have the lyokowarriors moving in "real world distance" from a point A to a point B, a big work is made on that, linked to the revamp of the 'real city map'.

Finally, it's the crypto-smasher which will reappear, maybe in a more interactive version that previously, but it's still under study

Next are all the windows linked to meteorites and military satellite which should return, remade.

The ideal for me would be to get all that content (3.2.3) ready for the anniversary. Plus maybe merging it with the 3.2.6 content (which means many programs of Hopper appeared in seasons 1-2-3, but I'll certainly have not such time.
Anyway, thanks for reading!

ifscl 313c screen code lyoko game   ifscl 313c screen code lyoko game

Get all the details live on progression log.
Tou can take an eye on FB page , follow the creator twitter, or
react on the forum (with french translations)

Meanwhile, an orange rttp is ticking...

12/22
Supercomputer of Christmas!
Posted by Immu on 12/22/2015 at 10:22 (1 commentaires)  Ecrire un commentaire sur cet article  Imprimer cet article  Envoyer cette article à un ami

ifscl262logo

The 3.1.3 is released for this christmas !

To recap, this game allows you to get your hands on Jeremie's supercomputer and act as an operator who leads his friends in the digital world of Lyoko! After more than 5 years of development, the game has been rebooted under a new engine (starting from 3.0.0) and is still undergoing development.


This version is available for Windows, Mac & Linux . In French, English, Italian, Spanish & Polish !

That new version includes a lot of new things, here's a sneak peek of it :

Major Features Recap :

  • battle system
  • xana monsters ai (classic monsters only)
  • vehicles (also included in battle System)
  • one new sector : ICE + all systems adapted to multiple sectors
  • all-improved Y axis virtual system
  • digital sea visible
  • new vmap targeting display & minicards behaviour
  • aelita ‘send visual’ action (mountain + ice)
  • virt system revamped + diffvirt added

Battle System including new features (compared to 2.6.2):

  • Dynamic card positioning & resizing systems
  • 3D cards real perspective camera
  • Separated Battle Screen
  • Multiple battle screen
  • Choose Target system
  • External devirt while fighting
  • Multiple monster types in the same battle
  • Ultimate Combo & Sacrifice Attacks
  • Critical Hit with arcade gauge button
  • Massive & powerful attack system for the monsters (in critical status)

I hope you'll have a great time, you can download this new version here !

That's all for now, thanks for reading, and please react on the forum, the facebook page and so on to show your support and experience of the game, thanks :)

Also, there's a new tumblr page where you can share your experiences, don't hesitate!

http://ifscl.tumblr.com/ 
http://ifscl.tumblr.com/submit

For more info, you can still get all the detail you might be looking for on the progression log.


http://media.indiedb.com/cache/images/games/1/15/14730/thumb_620x2000/IFSCL313_12_24_2015-1_28AM46.pnghttp://media.indiedb.com/cache/images/games/1/15/14730/thumb_620x2000/IFSCL313_12_24_2015-1_28AM32.png

IFSCL 3.1.3 - screensIFSCL 3.1.3 - screens

IFSCL 3.1.3 - screensIFSCL 3.1.3 - screens

IFSCL 3.1.3 - screensIFSCL 3.1.3 - screens

IFSCL 3.1.3 - screenshttp://media.indiedb.com/cache/images/games/1/15/14730/thumb_620x2000/IFSCL313_12_24_2015-1_00AM54.png


11/20
Trailer IFSCL 3.1.3 + Release date!
Posted by Immu on 11/20/2015 at 18:13 (12 commentaires)  Ecrire un commentaire sur cet article  Imprimer cet article  Envoyer cette article à un ami
The new IFSCL trailer is released, heat up your keyboards, the upcoming cold might be rude!
Reach the supercomputer commands to defy Xana, ready to kick your digital ass with its monsters!

So here's the trailer, released more than one month in advance, in order to help you waiting :



To get a bigger recap of the news, don't forget to check older news

The battle system has been reworked a lot since 2.6.2, like those features:
Dynamic card positioning & resizing systems

3D cards real perspective camera

Separated Battle Screen

Multiple battle screen

Choose Target system

External devirt while fighting

Multiple monster types in the same battle
Plan for massive & powerful attack system for the monsters (in critical status)

screen ifscl 313


After a long wait, differed virt is also available!

screen ifscl 313

Last but not least, Aelita's visual!
If Aelita cannot maintain her visual connexion when there's other living creatures (monsters and lyokowarriors), it's not the case with overvehicles, so you can see them materialize!

screen ifscl 313

screen ifscl 313


That's all for now, thanks for watching and reading, and please react on the forum, the facebook page and so on to show your support, thanks :)

You can still get all the detail you might be looking for on the progression log.


10/08
Next Version and Inside #4 !
Posted by Immu on 10/08/2015 at 19:44 (7 commentaires)  Ecrire un commentaire sur cet article  Imprimer cet article  Envoyer cette article à un ami
Hello everyone !
The end of year is slowly coming. Lyokofans are getting chilly all around the world, writing fan fictions to get warmer, and in some corner of southern France, a fan in t-shirt and short, is still working on its little stuff, every night after work, for his big dream...
The fictional interface of code lyoko supercomputer has its last version released in late September, under the number 3.0.1, available on Mac, Linux and Windows. If it's not already done, don't hesitate to test it right now.


Sector 2.0
Meanwhile, the 3.1.3 version of the game is being improved, polished, especially before starting the work on the biggest chunks (other sectors as an example). The best example being the mountain sector, which obtainted height variations on its topology, to make it more organic. Also to be noted the addition of flying paths (for vehicles and flying monsters), something I've hoped to be able to add for a long time, now, thanks to enough work, it's done and working !
 

More details on the next version


Release date : Between end of december 2015 and february 2016. No need to add that of course, a release for christmas would be better..

Major features recap :

  • battle system (dynamic card size, separated & multiple battle screen...)
screen ifscl

screen ifscl

  • vehicles

screen ifscl

  • aerian paths for flying monsters and overvehicles

screen ifscl

screen ifscl

  • new vmap targeting system

screen ifscl

screen ifscl

 and also...

  • height (Y axis) sector handling (virtualization, camera moves, lyokoguides moves)
  • one new sector : desert

 

IFSCL INSIDE #4

Here's a new IFSCL Inside (making of) video, dedicated on the 3D modeling of the mountain sector !



That's all for now, thanks for watching and reading, and please react on the forum, the facebook page and so on to show your support, thanks :)

You can still get all the detail you might be looking for on the progression log.

 


09/07
Version 3.0.1 & IFSCL Inside #3
Posted by Immu on 09/07/2015 at 19:26 (6 commentaires)  Ecrire un commentaire sur cet article  Imprimer cet article  Envoyer cette article à un ami

Edit : 3.0.1 is released! Available for Mac, Linux & Windows. Have Fun !

Note : every next version of the IFSCL will need a graphic card with pixel shader 3 compatibility minimum.

Some news first,

IFSCL 3.0.0 has been released a month ago, quickly followed by a quick fix version, IFSCL 3.0.0.c, there's still some crash for users with integrated graphics cards or weak ones, but fixes are on the way with the upcoming IFSCL 3.0.1, also, fully compatible with Mac this time.

You can still get all the detail you might be looking for on the progression log.

Apart from crash fixes, the main additions of 3.0.1 are the new mini cards, the possibility to stack them in the towers, and the long-awaited command list/readme available directly into the game :

3.0.1 additions3.0.1 additions

 

More concepts,

In the meantime, here's some new concept arts I decided to drop, focusing on the new menus created for 3.0.0, along with notes about future lyokoguides group handling system and mini cards logos design (after 3.0.1...) or even sketches of mountain sector elements.

Concept Art / DesignConcept Art / DesignConcept Art / Design

 

You can look for more on the gallery

More video,

Here's a new IFSCL Inside (making of) video.

Featuring a few extracts of my work on IFSCL 3.0.0, scanners and superscan, creating assets on flash, animating and exporting in or outside the Unity Engine.

 

I kept mostly the graphical part of it, since seeing me writing lines of codes might be less fun to watch. (well...you might see my definite jump from monodevelop to visual studio...)

Have great time, 3.0.1 is coming!


07/24
IFSCL 3.0.0 - Trailer !
Posted by Immu on 07/24/2015 at 12:05 (11 commentaires)  Ecrire un commentaire sur cet article  Imprimer cet article  Envoyer cette article à un ami

IFSCL 3.0.0 Trailer is out !

For the 300 version of the Code Lyoko Supercomputer Fictive Interface trailer, I've tried to reach even more the cinematic feel I'm always looking for. Hope you will enjoy, and hopefully, be surprised!

And if you've missed it, there's also the second IFSCL INSIDE (making of) that has been released a few days ago :

 

So I hope you've enjoyed them, so far it's the biggest work I've ever done, and the one I'm the most committed about. Don't forget you can still look on the progression log, and ask your questions here.

IFSCLtrailerScreens 3

If is talk of 3.0.0 in terms of a 'reboot' of the game, it's for very good reasons: everything is remade, back from scratch. Of course 3.0.0 won't features as much programs quantity as there was in 2.6.2. but still, you will be able to experience the game on a whole new level, never reached before.

IFSCLtrailerScreens 1

3D tactical map (now called virtual map) is of course of the main addition, but there's also countless others : all the animations have been remade, the new engine (Unity) also includes new possibilities in terms of camera effects (reboot, game over with xana logo...), backgrounds like the one you can see in aelita materialization window are now in real 3D and particles, DNA strands also and lot of details that make all the quality of the game.

IFSCLtrailerScreens 0

There's also a tons of new commands, like virtualization to any coordinates of the Lyokoworld, which can obviously lead to falling in the digital sea ! Now it will only depends on the risks you're willing to take!

What was the last part of the video all about ? I let you think about it for now :p

Release date is announced, August 9 2015, be prepared !


07/05
Recap, Shared Files & Release Dates
Posted by Immu on 07/05/2015 at 22:12 (4 commentaires)  Ecrire un commentaire sur cet article  Imprimer cet article  Envoyer cette article à un ami
The interactive reproduction of the Code Lyoko Supercomputer Fictional Interface (IFSCL) is more than ever in the works and grow by leaps and bounds.
With the new version comes new possibilities, the last news had indicated big changes, so here's the current progress with a big news as we like them !

Previously, in IFSCL 3.0.0 development log...

End of April VS End of June :

http://img110.xooimage.com/files/4/6/2/firsttime-4ae6d2e.jpghttp://img110.xooimage.com/files/c/5/8/ifsclminiaturen-4bd40ea-4be5aad.png

To read the complete article, it's here !

Lire la suite...

04/13
5th Birthday! Special Future Video
Posted by Immu on 04/13/2015 at 15:46 (3 commentaires)  Ecrire un commentaire sur cet article  Imprimer cet article  Envoyer cette article à un ami
Today, we celebrate the 5th anniversary of the most well known simulation of the code lyoko supercomputer interface : the IFSCL!
In the last news, you've been informed that some things were still to be validated before giving you this news, and now, here we are, all of the things I wanted to be sure about are okay, so I can give you that video, made with love, for you:




After watching this video, here's a small recap :

As you might have understood, the IFSCL is currently being entirely remade, directly under the Unity3D engine.
If the version 2.6.2 was already a huge gap in terms of technology (it was an emulation of the flash game under the unity engine, kinda like nintendo 64 emulation on pc if you like), but this time, everything is re-coded. Lots of animations & graphism have also been remade and updated to fit in with the new engine.

Obviously, changing so many things can't be without consequences, one weak point, IFSCL missions (campaign mode) won't come back before a while, because they're slowing down IFSCL development too much. (It's like redoing tutorials again and again, not productive at all, and I'm not talking about the translations & the debugging...)

Big features review :

  • Better overall quality - obviously, with a new shiny engine comes new possibilities, in terms of FX, cameras and more...
  • Better performances for average hardware - Of course you still need a good computer and a good graphic card, (the game only grows up in content, hey!) but the use of this hardware by the game is more efficient than ever
  • 3D Tactical Map! Never been closer than before from the show!
  • 3D Lyokowarriors transfer process! Same as above, if some of the original models are ripped from the original WII game, they've been updated alot to fit in with the new engine, while the older costumes will also need to be completely modelized.
  • 3D LyokoMap! - already visible as a false 3D in the IFSCL menu, this time, it will be real 3D!
  • A new Xana AI, battle and traveling system updated, due to the new 3d tactical map, things will be greatly upgraded!
  • Better resize system also. The interface will fit better to different screens ratios.
  • 32/64 bits versions, 64 bits users will benefit from the full use of their processor!
  • Progressive translations : with the pause of the campaign mode and the new system, new (while incomplete) translations of the game will be easier to add. Whathever is the langage.
  • Windows & MacOS Compatibility (maybe linux..), anyway, macOS returns! But still, the performances won't certainly be as good as a windows.
That's all for now, thanks for watching and reading, and please react on the forum, the facebook page and so on to show your support, thanks :)

As a bonus : the long awaited Immu's room's code for 2.6.2 (now pretty much unrepresentative of the future of the game, but anyway...) : amigoodman

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